Stop nerfing everything

Stop nerfing everything secretly.
Secretly nerf weapons and vehicles.

  • Or you introduced some aborted RNG. An example of a semi-automatic rifle. Previously, but after normalization at medium range (up to 400m), these 14 points of damage were enough to knock down the opponent. After your balances, it’s a problem to knock down an opponent up close.
  • Previously, bolt action rifles were deadly effective even at long distances, now only rifles for the sniper class are so effective.
  • After all, these are two of the same rifles, so why do the sniper ones have more damage?
  • Previously, the stock rifle dealt the same amount of damage as later unlocked rifles. Now, despite the same ammo, the early rifle deals less damage.
  • In stash, the difference is supposed to be 2 points, and in practice the drop is too large for the distance, and I have the impression that the damage is halved at 100m.
  • Submachine guns kill once in three shots, and you have to hit the next guy eight times.
  • What is it if not RNG.
  • Nerfed gun penetration. You have a green penetration marker, but a non-piercing hit, or a shell penetrating the armor, hits the commander in the head and only hurts him. It’s more like WoT than WT’s Arcade mode.
  • Grenades thrown into the crowd act as if they have a constant level of damage distributed to each soldier, i.e. if there are 15 of them, each gets 1/15 damage instead of each 100% in the range (I don’t understand anymore that in real life grenades throw fragments up to 200m ).
  • A beam of dynamite sometimes destroys a tank, sometimes ignites it, and sometimes does nothing. I no longer know whether to throw dynamite on the tank, under the tank or next to it.
  • TNT is equally ineffective, but the sapper kills when he is three streets away when he blows up the charge.
  • Flamethrowers are so bugged that they are not supposed to ignite through walls, but they ignite all enemies 360* around the operator. Especially the premium ones in Tunisia have that.
  • Then airplanes, and for a long time. They’re flying armadillos. So that I have to put 200 rounds of 20mm rounds and 500 rounds of 12.7mm rounds into an enemy plane up close and it keeps flying.
  • High-explosive ammunition does not destroy the HMG emplacement with one shot, and sometimes it does not even do it with two.
  • You fire a 76mm high explosive round at a group of enemies and it happens that the guy who gets hit directly is only hurt, and the rest around him takes no damage.
  • And many other problems.
  • Bombers can defend themselves very effectively, and in addition, once you shoot down all of them in short bursts, another time one of them will take all the bullets and fly on, and another time you won’t even reach a group of bombers.
  • Anti-aircraft guns are completely ineffective because most players fly below the muzzle drop level of such an anti-aircraft gun.

Not that I am wronged, because I also experience such attacks, I run over mines, I can survive being hit by a grenade or an air bomb.

  1. Some are nerfs planned as in the case of anti-aircraft guns and weapon normalization.
  2. Some of it is some hidden nerfs and RNG in my opinion.
  3. Or the hamster that maintains the server died and we have desinks and ping spikes.
  4. Or you generate more bugs in the game wanting to remove single ones.

It’s getting worse with all of this.

It’s about to turn out that over the years I’ve thrown money down the drain because Developers listen to the wrong players.

14 Likes

They can’t afford to stop nerfing the weapons and nerfing things they do not want to hurt their very special player base they’re very special players definitely not brain damage or smooth brain or any type of mental deficiency

4 Likes

Oh boy more schitzo posting

1 Like

When was there a nerf???

I saw no news…

Never saw, heard or tested any “nerfs” lately.

4 Likes

Pfew.

Got afraid for a short while.

Hello. There wasn’t any nerfs recently, especially for weapons, none of their damage values changed as you can see in their statcards.

3 Likes

he likely also refers to bugs. with the amount of hidden stats, incomplete weapon change posts and straight intended shadow nerfs over the last months players cant know anymore what is a nerf, a shadow nerf or a bug. there isnt much trust left when a company uses hidden changes like the ones mentioned.
in the end, especially for new players who dont know all the changes from the last months inside out, a bug is the same thing as a nerf. and a bug that lasts for months like the tail MG gunner bug or the panzerfaust bug is effectively the same as a nerf.

9 Likes

I understand everything now they’re following Todd Howard’s philosophy

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I’ll pass this to the devs, in the hopes that such reactions won’t occur anymore. I get your point to 120%. More transparency is suggested?
Can only tell you that some of those bugs are currently under revision and will be fixed in one of the upcoming updates. (Soon!)

I have no faith anymore I do not think they’re ever gonna fix it so the only thing I believe in now is Todd Howard it just works it just works it just works it just works it just works it just works it just works it just works it just works it just works it just works it just works it just works it just works
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Todd Howard God will save us all

@FastGT007

He arrives faster if use bread:

5 Likes

duck-call

2 Likes

Free bread @FastGT007

1 Like

Closed by schitzo