Statlocking Vehicles

most tigers went to berlin or Tunisia

and split the nonexistent playerbase even more

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its not the tanks i dont like seeing but the dogshit players that use them. maybe if the maps weren’t so tiny and restrictive people would use more fast/niche flankers

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No, all this would do is create a gamemode where everyone only plays the meta like in the prior events. Not only that, but there’s bound to be timed rewards exclusive to this ranked mode, and I’d prefer it to stay just for events rather then having to focus on all these different things just to obtain everything.

That’s not what was suggested though? They would need to have practiced enough with Infantry to have the required amount to play as a vehicle. The closest thing I can think of in comparison is Battlefront II (of which it had it’s own problems, but this wasn’t one of them). The reduced amount of vehicles will allow for more usage of AT and Engineer squads, as those, imo, are not used a lot for AA or AT purposes. I’d prefer people using AT and engineer squads instead of going into a plane and suiciding a payload.

That’s exactly what is being suggested. (Although my little meme may not be clear enough.)
Bad players lack experience with vehicles. So we lock them the acces to vehicles. So they lack experience with vehicles even more as they can’t learn as they don’t have acces to vehicles.
So instead of idiots with light tanks, we will have idiots with heavy tanks and hordes of frustrated noob players that can’t use 1/4 of their squads (squads that are very special). Great improvement.

I agree with this. But simply locking bad players is a bad idea because you lock them from learning (and having fun).
I also made a suggestion to add “respawn points” to limit tank and plane spam a bit but it wasn’t recived positively.

I guess limits and restrictions are good only if it’s the others who are limited and restricted. (Not a big surprise.)

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I only have a little problem with that. But I hope someone convinces me I’m wrong. Example: the player collects the required points. Spawn. He goes 20 meters and is dead. Because there’s a Tiger on the hill. I assume all allied players are familiar with this scenario from the d-day map. Or he’s slapping a Panzerfaust in the face. Which is not uncommon in Berlin. And then I didn’t even talk about the plane. And honestly. Was the problem really what Kutarinkushi said here? Isn’t it more like it was 7vs10 here? Players should be, not “Statlocking Vehicles” or ranked.

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That’s my point. The op is requesting statlocking content for let’s be honest, the vast majority of players, judging only him and a few “better” players have access to it. It would only result in those already good at the game to demolish even more newcomers. As such, I proposed a place where they could isolate themselves away from all those annoying bad players, a sweat paradise!

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One thing that’s not been mentioned is Players who spawn in tanks and immediately abandon them and play on foot using the Tankers as assault troops, or use the tank to get to the CP and leave it


I prefer to hold back in the Tank and support from afar, I get way more kills that way and loose fewer assets for my team in doing so, most players rush in in there tanks and lose them very quickly to some guy with a fictional TNT bundle bomb




There were actually Quiet a few Tigers, and King tigers in Normandy

The Germans sent three heavy tank battalions to fight in Normandy. They were equipped with Tiger tanks of two different types. A small number of Tigers also served with Panzer-Kompanie 316 (Funklenk), which was attached to the Panzer Lehr Division

not quite most if all were destroyed

In January 1944, the battalion, together with a panzer regiment and infantry units, formed Panzer Regiment BĂ€ke. The regiment was part of the relief force, which tried to unsuccessfully break through to encircled forces in the Battle of the Korsun–Cherkassy Pocket. The battalion was then trapped in the Kamenets-Podolsky pocket. In late April 1944, the regiment was dissolved and sent West for refitting and equipped with 45 new Tiger IIs.

A Tiger I of the 503rd battalion overturned at Manneville by the bombing during Operation Goodwood.

In Operation Overlord, the invasion of Normandy on June 6, 1944, the unit was transferred to the command of 5th Panzer Army. On the launch of Operation Goodwood, the 3rd company, which was based in Cagny, Calvados, was destroyed in the preliminary Allied bombing, with impacts powerful enough to turn a 56-ton Tiger upside down. Only one Tiger was operational at the end of the day. During the first day of Goodwood, the unit reported the loss of thirteen tanks. At the end of July, the 3rd company received new Tiger II tanks, which were subsequently destroyed in the Allied aerial attacks, with only two brought back to Germany.

In October 1944, the refitted 503rd took part in the Battle of Debrecen. In early-November, the battalion provided a mobile reserve for the 6th Army (Wehrmacht), re-designated as Army Group Hermann Balck. By mid-December, the German forces had been pushed back to Budapest. In January 1945, the unit took part in several failed attempts to relieve Budapest, code-named Operation Konrad. Though the 17-24 of February, the 503rd took part in one of the last successful German offensives

I don’t mind that, less tickets wasted

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7 v 10 is quite a norm nowadays. I’ve just simply accepted that people leave matches for various reasons sometimes I can’t blame them for. But our noobs kept spamming tanks and constantly die to enemy tank, it’s as if they just can’t learn.

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So help a bad player understand. I have no premium tanks (now playing Tunisia running around Allied Cruiser A13 mk2 maybe even worse than a Stuart since it has no speed). In Normandy I do have the Elite Battle Pass Sherman M4A2 (Canadian “Bomb”) version, which came maxed out with upgrades, 75mm) slightly better than a stock Sherman. I loved having the “Bomb” many levels before grinding to a stock Sherman. I can barely survive in the Crusier, one hit from a heavier Axis tank or 1 explosive pack, and my tank is a burning hulk. In the “Bomb” I have had a few games with 75-80 kills and only 1 - 2 deaths almost the entire game in da Bomb. In Tunisia with Kutarinkushi proposed tank rules, I would be called “bad” and locked out of a tank, while Kuts is running around maybe in some purchased premium tank or has achieved the better tanks in the last levels of the campaign. Purchases plus superior gameplay make Kutarinkushi a King of the Leader board player.
His proposal is basically a complaint that his side isn’t winning enough because weak noob players who didn’t pay for Premium Tanks or haven’t achieved levels high enough to have the better tanks, are not contributing to his need for more victories and kills. Therefore lock them out so he can respawn in his fav tank and keep his killstreaks climbing, oh yeah and his side will win!

Maybe Kutarinkushi has a kick-ass very expensive video card, and hot I7 5.5 GHz CPU super fast pc & internet getting 250fps. So a majority of players should get a penalty because this dude and others who have max tech and paid for kill power just can’t stand being on the ground they want to be king kong of the game. Noobs or bad players just get in the way. I’m sure if Kuts is running on similar equipment as the average bad player, with the same gear Kut’s would still rule.

Not trying to knock Kuts, just illustrating that there are a lot of unknown variables for play styles and roles. Why do I prefer sniping, because I suck at CQC or CQB, mainly due to very casual player, lag, an old pc. I see the bad guy 10 yards away and shoot and bam I am dead, I was dead probably before I even saw him. So sniping and tanking are my styles of choice. I can only get into a tank 1 out of 5 or 6 tries on respawn. Using distance usually gives me more opportunities than running up close and getting killed.

I can count on one hand how many over 100 kills I have had. However, the number of kills 30+ with zero to 3 deaths would take a bunch of hands, and too many times struggling to get to 20 kills because I am lagging badly. We all play for different reasons


Just play the game man, each new battle is a roll of the dice, take the good with the bad, and hopefully enjoy. There is no master stat board, no one cares about how many matches your side wins or how many times you got 150 kills with 10+ deaths or king of the leader board.

Almost all kills via tank.
Tank kills 75

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I don’t think this will be an issue unless the requirement is set ridiculously high. If they can’t meet a low requirement of participation as Infantry, I honestly don’t have any faith seeing noobs with heavy tanks because if they’re bad early on in the campaign and are still bad in the late game, then I doubt they’d hit that low mark either way to spawn one vehicle in.

I don’t see this as really any different from what is suggested. The only difference is that work has to be put in before spawning them in.

I don’t want this nor do I doubt many other people want this. As I said in the reply above, I would imagine the requirement would be low, but still proved to have some effort put in. Literally the only people who probably won’t make this requirement per usage would be the people who somehow manage to go negative, even with bot squad mates.

You underestimate people.
They are capable of really stupid things.

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Then there’s no problem. Lesser than average players, average players, and so on will be able to use the vehicles still. I don’t see the players who are unable to meet that requirement being unable to occupy a limited vehicle slot as a bad thing.

That’s true to an extent.

Well, yea. There are players who end up with more squad wipes by the end of the game than they have kills. They should not be able to take up a slot in vehicles until they learn to play the main focus of the game: Infantry. An average player or a good player should not have to fight with someone who will ultimately get destroyed somehow with no kills when someone can at least make some progress, whether it be leveling that squad or otherwise.

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emphasised text13 to sPz Abt 503 and they fought in July. Then 15 each for sP zAbt 503 and sSS Pz Abt 101/501 that saw action in late August. 5 in (fkl) 316 that were found wrecked west of Paris. 48 TII in France July-Aug 1944.emphasised text

I don’t have a figure atm for how many Tiger l’ s were on hand but from what I recall there were more of them present than there were king Tigers, my point is that there were more on hand than I think what is commonly Understood.

But it kind of also depends on how you want to define Normandy, there were tigers present from mid June in varying numbers as evidenced above.