I am making a map of the Moon and I am wondering if there is a way to add stars and Earth to my map against the background of space. Is it possible to do this?
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Wow! Nice!
Well… I think you can do it in skies_settings
entity (thanks to schyrikami).
Anyways here is code from Moon map code that still in game.
envi_probe_render_settings
envi_probe_use_geometry --- yes
envi_probe_sun_enabled --- yes
globe_entity
globe__posOffset --- 72233.0, -25000.0, -20000.0
globe__sunSize --- 0.01
skies_settings
sky_atmosphere__atmosphere_scale --- 12.0
sky_atmosphere__multiple_scattering_factor --- 3.0
sky_atmosphere__average_ground_albedo --- 0.2
sky_atmosphere__multiple_scale --- 5.0
sky_atmosphere__ozone_scale --- 0.1, 0.1
sky_atmosphere__rayleigh_scale --- 0.1, 0.1
sky_atmosphere__mie_scale --- 0.2, 0.2
sky_atmosphere__planet_scale --- 1.5
shaderVars
IN "shader_vars__vars:object"
hmap_displacement_up --- 0.3
ocean1 --- 142, 137, 71, 0
ocean0 --- 76, 63, 5, 0
ocean_density --- 0.1
land_selfillum_worldscale --- 0.9
river1 --- 142, 137, 71, 0
river0 --- 76, 63, 5, 0
hmap_displacement_down --- -0.15
puddle_flat_hmap_reduce --- 0.03
autodetect_land_selfillum_color --- 0.53, 0.0, 0.0, 0.16
paint_details_tex --- "germany_wall_color_tex_palette*"
puddle_increase --- -1.0
land_selfillum_strength --- 32.0
water_color_noise_size --- 71.0
river_density --- 0.3
But yeah… I’m not 100% sure that these settings will show Earth.
Because it maybe be special feature for Moon map.
Clean code:
entity{
_template:t="envi_probe_render_settings"
envi_probe_use_geometry:b=yes
envi_probe_sun_enabled:b=yes
}
entity{
_template:t="globe_entity"
globe__posOffset:p3=72233.0, -25000.0, -20000.0
globe__sunSize:r=0.01
}
entity{
_template:t="skies_settings"
sky_atmosphere__atmosphere_scale:r=12.0
sky_atmosphere__multiple_scattering_factor:r=3.0
sky_atmosphere__average_ground_albedo:r=0.2
sky_atmosphere__multiple_scale:r=5.0
sky_atmosphere__ozone_scale:p2=0.1, 0.1
sky_atmosphere__rayleigh_scale:p2=0.1, 0.1
sky_atmosphere__mie_scale:p2=0.2, 0.2
sky_atmosphere__planet_scale:r=1.5
}
entity{
_template:t="shaderVars"
"shader_vars__vars:object"{
hmap_displacement_up:r=0.3
ocean1:c=142, 137, 71, 0
ocean0:c=76, 63, 5, 0
ocean_density:r=0.1
land_selfillum_worldscale:r=0.9
river1:c=142, 137, 71, 0
river0:c=76, 63, 5, 0
hmap_displacement_down:r=-0.15
puddle_flat_hmap_reduce:r=0.03
autodetect_land_selfillum_color:p4=0.53, 0.0, 0.0, 0.16
paint_details_tex:t="germany_wall_color_tex_palette*"
puddle_increase:r=-1.0
land_selfillum_strength:r=32.0
water_color_noise_size:r=71.0
river_density:r=0.3
}
}
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