Stalingrad bolt damage should be in all campaigns

Hello,
I have made a post about this topic before, and I will make a post about it again
Stalingrad’s bolt action damage model should be added to all campaigns. The core of any good WW2 themed shooter is the feel, feedback and reliability to kill of a bolt action rifle, and this should be present across all campaigns. It would promote a more balanced, level playing style, would allow new players to be able to fully enjoy the game whilst beginning to unlock more equipment, and would provide a much needed scratch on the itch that a lot of bolt action enthusiasts have.

16 Likes

The question is:
Should the bolt action rifle kill in one shot or should it down people in one shot?

The fact that Stalingrad is my less favorite campaign may be due to the OS of bolt action riffle.
Maybe it’s other stuff like the few different maps, or recycle weapon.
Or the fact that this is the most violent campaign, in term of how easy is it to die (making by the way the medic class useless).

I think being able to down people is enough for bolt action. You want to kill with one bullet, you have to aim for the head. That’s how you reward people for being precise and carefull, and not running around like cocain rabbit.
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3 Likes

Its defo the maps bro

3 Likes

Checks all of the most important points. Well said.

4 Likes

I 100% agree. Add this and unerf semi autos and the meta should slow shift away from full auto spam.

7 Likes

The fact soldiers are able to run around like cocain rabbits (WITHOUT ANY INERTIA WHATSOEVER) is the exact reason why taking “precise and careful” shots with a BA is a pain in the a(xe). Not to mention that in order to score a hit on a distant moving soldier, you even have to deal with potential server lag.

4 Likes

Yes,you have problem?
skill-issues-skill-isues