Friendly damage, I can understand the argument for that. I’ve artied friendlies a couple times before, and felt bad about it, now I’m more careful about where and how I arty. It’s more realistic as well, you wouldn’t capture an objective you’re currently bombarding IRL.
But for the ammo?.. Honestly man, screw your enemy team, they’re idiots for running into that enough for you to rack up 130 kills. It’s not hard to spawn in a stuart/puma and go track a mfer down and ruin his mortar nest before trying to run into the capture point.
It aint just mortars man, I spent one whole game machine gunning the same couple players for about 100 kills in a Puma for 30 minutes without moving… Between those couple players, not one of them decided to get in a stuart, attacker plane, build an AT gun, or bring a piat. And apparently, the entire enemy team only had one guy with a single det pack between all of them, because that was the most resistance I recieved. Occasionally one of those players would activate neuron, and try to hit me with the one det pack he had in that squad, successfully sneak up on me, then ruin his attack by not cooking it at all. Most of the game was pointless running through my machine gun fire at the same point over and over again, with literally zero attempt at any other strategy. Even just spawning at the other spawn point and letting us have this control point, while they take the other 2 would’ve been a good counter, I woulda had to get off my @ss and go somewhere else (someplace that wasn’t so open and easy to mow people down at).
And I’m pretty sure these are the same players coming on here to call tanks OP and demand tank nerfs. Meanwhile, I’ve had games where I get shut down pretty quickly in my Puma by really good players, and I often shut down enemy players with nothing more than det packs, so personally, I don’t think tanks are that bad to deal with, even without fancy tools like AT guns and piats/sturmpistoles.
You need to really take a step back and figure out if what you’re calling unbalanced truly is unbalanced, or if you were just in a game where a team was espescially stupid. Keep playing the mortar like that, see if anybody starts having good plays to counter your mortard behavior. I’m willing to bet eventually you’ll get ran over by a pissed off tank player rushing behind the line to take out your supporting fire, or get counter batteried by smart enemy mortards or radiomen, and probably get shut down more often. Then you’d have to develop your own shoot and scoot tactics to get around that, like real indirect fire teams IRL. At that point, it’s not an unbalanced gameplay mechanic, rather it’s a valid weapon with a valid counter, and it’s on the enemy team to come up with strategies to invoke that counter. If they don’t counter you, and instead rush the point the whole game, taking HE to the face, well… That’s more on them for practically giving you the 130 kills.