YES! Very well said. This is how I always introduce this game to everyone. But here’s the catch: There is a much bigger difference between the “what if” style with all experimental weapons and the like (where the developers themselves have said that if a weapon or vehicle is period correct, then it can be in the game) and between complete fiction, where everything is just thrown into one pile, without any very deep thought. And when we had separate campaigns, this “what if” scenario worked perfectly, within the WW2 immersion frame of Enlisted.
And by the way, - we should never forget that everything could have been different, and more simulated and similar (going to the waters of the HHL territory), if the players themselves had decided that it would be a paid game and not free. This is here you have it. But now that’s not the point:
The developers were warned by the players themselves, in the alpha/beta stage, that such a model will lead to the fact that it will start to cause problems for the entire stylistics, if nothing smart is done. What suggestions are you missing when the train has long gone. Players have been coming up with amazing stuff so far, but we still have gray zone tank camping in the game so far, so what are we talking about? But by the way, we can sell a couple more premium squads for 80 EUR on top of it. Does this logic ring a bell a bit?
We’re all entitled to our opinion, but it would work perfectly in a game like Enlisted. As discussed, the idea of Campaigns itself is great, but simply nothing has been deeply measured in this direction. It is much better to have just 4 separate, (realistic) battlefronts, and make various additions to them like Ardennes, Burma, Crete, whatever, than “mini” campaigns like Stalingrad and Moscow, which are battles of the Eastern Front. - Also, when you don’t have Germans and Russians, but just Axis forces and Allied forces, you can more easily develop the same weapon tech tree, where it would belong to the entire bloc, with various additions for individual nations, for example. And the player would spend much longer on the game itself.
1.- Bots aren’t going anywhere.
2.- This will only encourage players who believed in the original idea of this game to quit the game. And as I mentioned, only those will remain for whom WW2 stylistics is secondary.
3.- Nope. Because the developers will simply cook the content of premium squads, and we will have exactly the same as we have now. People will buy premiums with no restrictions in the post merge game, and veterans will certainly take advantage of it. It is naive to believe that they did not think of how to make money from this whole thing.