SnowieW’s House of Maps 🗺️

Can we add more ways how we do objectives?

RAISING THE FLAG (INVASION MODE) –
instead the usual put man on objective to capture why not having 1 player with his bots construct a flagpole and Raise the Flag(optional while raising the flag national Anthem or marching music will be played). It’s like destruction but instead of planting to bomb and waiting for it to explode, you construct a flagpole and raise the Flag, the moment the flag is fully raised that’s the time the objective is full captured. For the Flags We Can Use the Iconic insignia instead of national flags.

KING OF THE HILL/VALLEY (CONQUEST MODE) – instead of multiple capture points why not Only One. The maps are either a Hill(minimal to no cover) Between the teams or a Valley(structures and big rocks for cover) Between the team.

DESTROY THE HQ (CONFRONTATION) –
In this game mode there’s 2 objective, defend your team’s HQ and destroy the enemy’s HQ. It’s like a Battle Arena Game in WW2 and it’s FPS.

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Not sure about raising the flag. Though when we get Iwo Jima that mechanic would be fun.

What I definitely would like to see is destruction opened up to different objectives. Wireless sets are very boring.

I want to blow up bridges, shooting up airfields (think SAS raid), fuel dumps and so forth like real life.

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Currently the Game Lacks In creativity when it comes to completing objectives

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Maybe they can test it with airfield map. Theres a lot of things There that are considered as resources and Critical Assets like the Planes, Fuel Tanks, and Weapon and Ammo Crates, Maybe Add Tanks that is Under Repair

Boom a New Game Mode is Born lets Call it THE RAID. No Tanks and Aircrafts in this game mode

Defenders Win if there still 50% or more of the assets survived

Attackers when if the damage is more than 50% of the assets

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Honestly thats an amazing idea, however I do think we would need a full filter for it before its added purely for the fact a lot of tank mains would cry if they have to play infantry.

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You have some very cool ideas for objectives, I hope these get added as they would make the game more interesting and dynamic!

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it’s all up to them we just sharing our suggestions~

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enlisted6
Fighting for the square is definitely the worst idea,both sides have high points on both sides of the square, which makes the gaming experience for players attacking the square very poor, to the point where no one is willing to do so.

Please move the first target point to the store in the red circle, so that the square will only be used to threaten the enemy flank, and the department store and ruins will only be effective when they become target points.

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If changing the Pacific first airspawn delay on non navy planes (finally) was in part due to this post and you reading it.

thankyou :+1:

look forward to other fixes

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Another broken spot that you can’t reach with guerillas to destroy enemy tanks. Well at least not from the right side but how would i know? Those arbitrary rules shouldn’t exist.

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found another hole in the texture

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at 2:30 and at 4:03 they were able to glitch through the map and was capturing the point from underneath the map.

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:rofl:
That was unexpected! I will take this…

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Typical.

Id call out as well there’s an objective in a Pacific map sorry guys I dont know the name but its a on a hill and its like a camp with a big radio mast and some concrete blocks.

There are some jeeps parked near the bottom of the hill/mound and theres another hill with a medical station on it.

Now this objective is a problem because the greyzone goes around it like a keyhole effect if that make sense.

So anyone trying to flank is 1. prevented and 2. Many players just trying to attack the objective or build a rallypoint nearby will find themselves ‘out of bounds’ even though they are very close to the objective.

image

PLEASE EXCUSE THE CHILDISH DRAWING. I was using a trackpad.

Yellow here represents greyzone. Square is the objective and I have drawn a couple concrete blocks and the circle is the radio mast. Then there is the rough placement of a couple of jeeps.

I hope people know the map Im referring to by this and that the (terrible I am aware) drawing demonstrates how ridiculously close the greyzone is to the objective.

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I know exactly which one your on about, idk why but I never have an issue assaulting it, but I have literally never successfully defended that point, Defenders never have enough time to dig in for that point meaning the second they lose control, they have no way of getting it back.

Assuming the defenders are on the medical tent side, if they have the side with the trench they can at least have nice forward spawns which are in the greyzone for the enemy.

But yeah I get what you mean, that entire series of maps needs to have the greyzone relooked at.

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I believe you are referring to one of the Munda Trail : Bibilo Hill maps

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That, and it’s also within easy range of sight for recently spawned tanks coming from the airfield. It’s a terrible point to defend.

The only way I can see Gavutu Islands becoming an enjoyable map is if they introduced an unique mode were they allowed all access to the map for players. To employ speed boats for flanking maneuvers and not be limited by a grey zone. Also, the situation of fighting in islands already, paired with the existence of the greyzone only adds another level of annoyance. Guerrilla are rendered useless as they can’t use boats either.

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I can see now which one CaptainBeel was probably referring to. My mind instantly went to Gavutu Islands instead, as I have a grievance with that map in particular. But New Georgia is a close second in terms of annoyance. They’re beautiful maps to look at, but from a gameplay design perspective as a player, there’s many points that are very annoying to both defend and attack. Also New Georgia has some very weird greyzone delimitations in certain points, where they do this sort of zig zag that makes it unfair and a bit ridiculous when trying to flank. Forcing you into the meat grinder.

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Great that you know what I’m talking about.

I agree about defenders though Id argue thats also every map. My squadmate and I often complain how we spawn as defenders and are instantly under attack. There’s never enough time to set up any sort of defence, in terms of strategy or constructions.

I believe defenders should spawn on the actual objective rather than having to run all the way there so the enemy is arriving at the same time or even before. Likewise I believe there should be a countdown even if only 1 minute to prepare defences before the enemy is allowed attack. How wisely players use that time would be up to them.

Both you Admiral_Wenli and @Bridge_of_sighs4-psn 100% agree that Pacific maps are great aesthetically but terrible for gameplay.

It’s like someone went to the Solomon Islands (Ive been there myself including Munda), took lots of photos, and came home and replicated the scenery really well but completely forgot they were making a FPS.

Pacific as stated has some of the worst greyzones that just dont make sense, forcing you a certain way.

Ive commented on guerillas using speedboats before. People complained that would be OP which I understand the argument. But the whole point of guerillas/commandoes (both in game and irl) is to flank and attack the enemy’s lines from behind, allowing the main force to proceed.

Say there’s a tank blocking the only road to an island objective and your team cant destroy it, you could flank as guerillas and blow it up.

Even for regular troops the fact the ocean is largely greyzoned means its difficult to maneuver boats (remember they are very awkward to drive). Ford GPAs seem to just spin around and around when in the water.

For myself Id like to see complete redesigns of most Pacific maps. Focus more on real life battles.

One of the things about Gavutu I believe it is, the island hopping is too squashed imo. Myself and others have previously suggested having objectives on whole other islands where the attackers have to use Higgins boats/LSTs or Daihatsu barges respectively to cross the water. The tank or plane slot is automatically swapped to a naval squad with PT boats or armed speedboats to harass the landing force.

The APC could auto swap from the Studebaker truck to the DUKW. (I believe the Japanese had a similar DUKW style amphibious APC)

@VonuhLikesCakes It could be. I think you’re right if its the one where there’s a ‘saloon’ and you run over a hill and get to the area I described.

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@SnowieT Hey man! Wald feels now so open - people kills 30+ people with a 250 bombs and artillery. Thats annoying - I think - it have to be less open space

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