How labor intensive would it be to make the maps vary in some other way? For example, a hole in the wall where it wasn’t on the previous map. A destroyed bridge and a pontoon built next to it, whereas on the previous one the bridge would have been fine, etc.
It would be great if it wasn’t purely about atmosphere, but if realistically the maps were a bit different in gameplay as well.
I would also like to ask if there are plans to implement a night theme in some maps?
The night theme was already in those Zombie events, and I didn’t feel like it had significantly reduced the overall visibility or so.
For as much as I dislike the Tunisia campaign. I could imagine night battles in that one in particular being quite interesting.
Maybe you would like to expand on Stalingrad a little? Especially making the winter variants of existing maps will be very easy to do considering all buildings there have their more destroyed counterparts in editor: Winter stalingrad
My only hesitation with night maps is if they bork the lighting + if they somehow screw it up so that the AI gets night vision like they get xray vision with bushes. Thematically it could be awesome, but implementation could be difficult.
But from what I remember, those shooting zombies didn’t seem particularly broken. But then again, they were pretty limited in number.
But I don’t think it would be an extremely difficult problém to solve.
I believe a simple special rule for night maps would be enough. A rule which would reduce the distance the bots are aggressive on their own compared to normal maps, mimicking the reduced vision during night.
And as I recall, a similar rule already exists. Namely, that bots at most distances are primarily targeting only other bots. And they’re only interested in a player if he’s looking at them, is close, or is making a big noise.
That’s why I suggested Tunisian maps specifically. They could start with the one that’s already been present nin zombie event.
The more open it is, the more light you can get just from moon.
It was very atmospheric, and I think it worked really well.
This would be welcome…I like the Stalingrad maps but they are too sunny and nice…Doesnt seem like an epic struggle is occuring. Just by simply changing the skybox/lighting you could work wonders
Personally I expect dark skies filled with smoke and ash…
Easy red 2, while not as graphicly impressive as Enlisted, Have created quite the atmosphere with very little. It feels right!
In the Haloween event you guys played around with some very similar skyboxes/environmental effects! Some of these are truly excellent and would make for Great Dynamic weather events. Modders such as @tommyzzm have added dynamic weather to missions…It goes in cycles…rain, fog, snow…etc etc. Maps rotate between high visibility long range, to low visibility close range all in one session.
There are some theories circulating that the recent exodus of CMs alongside this (horrible) idea to open all maps to all BRs despite any connection to WW2 means the budget has been drastically cut (including for maps development).
I hope adding new seasons to old maps and the (horrible) potential opening of all maps to all BRs doesn’t mean we’re not getting anything completely new like Sevastopol, Sicily, Karelia, Provence, Belarus, Baltics or Caucasus.
I dont think it’ll be a issue since they’re already sniping from bushes maybe decrease the ai bots engagement range when theres bad storms. It would be nice to add storm affects giving old maps more variation of strategy without changing the maps.
I would like to see the Tiergarten made flatter (matching the ground level to the road running beside it) to give it more of an urban center park feel. I believe that would be accomplished by increasing the number of trees. If it is difficult to make the ground flat, I suggest making the undulations of the ground more regular. This will give the park an atmosphere of a place that has been cared for by humans. And this second suggestion, which I hope will be useful for other maps, such as the garden of the Reich Chancellery. ( I am not suggesting that the holes in the ground from the bombardment should be eliminated.)
idk if this should go under map or under UI change, but on lot of maps you cant jump on playable area with paratroopers cause it only shows partial map cause of insufficient zoom out. this also affects some flanking rally points that you cant select cause they are under squad selection UI element.