Side-by-side Comparison Spreadsheets for Small Arms and Vehicles

Small Arms Comparison Sheet
Vehicle Comparison Sheet

Made in large part due to Euthy’s datamine sheets.
Lining these guns and vehicles side by side… You can clearly see clear winners and losers.

The balancing arguments make themselves.

The small arms sheets are organized two ways. Side-by-side for the same BR, or categorized by what class can use them.

The vehicle sheets are organized by side-by-side for the same BR, with a shameless copy of the penetration table in Euth’s sheet so you can see how cracked having a pak 40 at BR 3 is.

For additional context, I’ve added WT-equivalent BRs for the vehicles. Why?

  • Enlisted essentially copy-pastes War Thunder vehicle stats.
  • Further illustrates the difference in power between vehicles.
  • Vehicles in Enlisted may perform at a greater level in Enlisted than in War Thunder.
    For example, the listed reload rates in Enlisted are (usually) their aced (maxed) values from War Thunder, but can go even faster with appropriate tanker perks. For example, a King Tiger in War Thunder reloads at 7.5s max, but can go as low as 6.8s in Enlisted. (Enlisted default 8.5s)

However, please understand the following limitations.

  • WT BRs are in their placements partially due to technical capacity, specifically in their ability to fight other vehicles. Not for their capabilities in fighting infantry. Consequently, tank destroyers which are otherwise ineffective for infantry support roles in Enlisted have relatively similar BRs to their turreted/general-purpose counterparts, and anything armed with a howitzer might as well be a Death Star for infantry.
  • WT BRs are also partially dependent on the skill of the playerbase using them, as BRs are adjusted for player performance, but are hard-limited by technical capabilities.
  • WT BRs generally assume that a vehicle is at their best- For tanks, this means having unlocked their best shells, or air vehicles performing in mint-condition, and so on.

Personal findings (More details can be found in the sheet):

GROUND BRs BY NATION
German Average WT BR Soviet Average WT BR W Allies Average WT BR Japan Average WT BR
BR1 1.6 BR1 1.3 BR1 1.6 BR1 1.2
BR2 2.6 BR2 2.2 BR2 2.4 BR2 2.0
BR3 3.4 BR3 3.6 BR3 3.5 BR3 2.0
BR4 4.9 BR4 5.5 BR4 4.7 BR4 3.3
BR5 6.3 BR5 5.9 BR5 5.5 BR5 x
AIR BRs BY NATION
German Average WT BR Soviet Average WT BR W Allies Average WT BR Japan Average WT BR
BR1 2.3 BR1 2.5 BR1 2.0 BR1 1.3
BR2 2.6 BR2 2.6 BR2 3.2 BR2 2.5
BR3 3.3 BR3 3.3 BR3 3.3 BR3 1.3
BR4 4.8 BR4 4.0 BR4 3.6 BR4 3.4
BR5 5.0 BR5 4.9 BR5 5.0 BR5 x

I’ll add my personal findings as I use the sheet. But I’m posting this here to promote balancing discussions that have factual merits. Use this as you wish.

Naturally, that means I’ll end up making funni forum arguments using this sheet as a reference. I hope you do, too. Comments are also enabled if you find something that needs attention.

8 Likes

Are those based on ground arcade or ground RB BR?
Does it change if you use Arcade BR? To my knowledge RB BR it is less focused on armor and guns but on agility and beeing able to hide which is less usefull in enlisted?

Ground RB stats and BRs, which is what Enlisted also uses.

Yes. Arcade turns vehicles… Arcadey. Massive increases to engine power, better traction, responsiveness, etc. For planes it means engines never overheat on their own, have insane amounts of horsepower, etc.

I know that part but the BR for a tank can be way diffrent for arcade rules than for RB rules if im correct.

Especially for light tanks, yes.

The fact arcade marks tanks, and all players have access to planes mean that playing a light vehicle in arcade is a bit of a nightmare when anyone can easily find and strafe you.

I mean as a WT vet looking at the average BR of the vehicles makes alot of sense.

Jap tin cans are obviously under-tiered, US lacking in top BR, on average German BR better than its competitors (outclases US everywhere and mostly Soviet except BR4 - that doesnt matter).

Adding known vehicles in next update (super pershing at 6.7, Ho-Ri Production at 7.3) will deff push the numbers up.

Known models ingame (Jagdtiger at 7.3, ISU-152 at 4.7) seem ok to have in this context, esp ISU152 which is surprising that it has not been added to date, with how SPGs preform ingame.


All in all the BR ratings seem to follow most players opinions of relative strength of nations; I really wish/ hope Darkflow is looking at the meta from this angle to see where to buff; their focus last 2 updates on Japan certainly suggests this.

I like stats, thanks for that.

Also, poor Japan…

What a coincidence you have forget to mention there are several type of ammunition and loadouts in WT, which significantly changes performances of vehicles.
There’s just so many factors, including the ones you have mentioned, which can’t be reflected in such comparison.
This can only influence the perspective of people who are lazy to think about similar things.

Looks like someone didn’t read.

1 Like

Devs need to have their random number generator access revoked.