Shovel changes

First simple change:
Add second animation for melee
Right of now if you use the shovel it’s always a digging animation, even when trying to melee someone, hence a second “swinging” animation that would be used when looking anywhere that isn’t diggable (indoors, obstacles, germans, etc.). as well as change the hitbox angle or make it larger since you have to be basically inside of someone to hit them from my experiences. possibly a new sound effect too?

Second: ability to deposit material or fill in holes
This one has already been suggested a few times as well but it would be a welcome change to make the shovel a lot more of a useful tool on the battlefield. One detail i have yet to see someone suggest for this feature is needing to actually gain said material to fill in the dirt, and I can think of 2 ways to fix that issue so people aren’t abusing it too hard

  1. Make it use the engineers build points
    Using the shovel to raise terrain would act the same as say, building a sandbag wall. needing at least 1 point to do so, and only being able to place it in “diggable” ground.
  2. Moving dirt like a real shovel
    Simply put, when digging with a shovel the dirt needs to go somewhere. Every 5 to 10 scoops, you need to deposit the dirt somewhere before you’re able to dig again.
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this post have more concepts

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I seen that post but I feel the usage of the shovel needs to be much more simplistic to fit with the game instead of becoming what is essentially another more powerful hammer defense when it comes to defense.

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Had me at Germans :joy:

Yes there should be a melee animation and a digging animation. Which would depend on what you’re doing whether it’s digging or meleeing someone, I had to watch one of my soldiers shove a shovel into someone’s neck to kill them.

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I want to throw my shovel and also deflect bullets like my animes

I thought dude gonna suggest to move Soviet shovels to BR5 because they can hit. Oof