Separate Loadouts Solution

I have already mentioned this in other threads but figured I should make a Topic specifically about it.

My proposal for saving some level of historical accuracy and uniqueness of campaigns is to implement a ‘Separate Loadout’ function for each squad you have access to. Since all the campaigns are being combined into a faction based queue, without this function you could have the potential of someone bringing things like the Jumbo to the Pacific, or IS2 to Moscow.

How it would work :

Currently the German faction has 5 campaigns (Unless you consider Tunisia to be strictly Italian). So for each of the 5 campaigns you would set up an individual campaign loadout of any given squad. So for example, your Assaulter II Squad would have 5 separate loadouts, with weapon restrictions depending on campaign. So for a weapon like the STG-44 it will be possible to place it in your Normandy Assaulter II loadout. You will not however, be able to place it inside your Moscow Assaulter II loadout, because STG-44 was not used in Moscow. Once you have set up all of your loadouts and queue for a match, the match you are placed in will dictate which version of your Assaulter II Squad you use. If you get a Normandy match you will be using your Normandy loadout. If you get a Moscow match you will be using your Moscow loadout.

This would also apply not only to weapons and vehicles but also uniforms. No one wants to see US troops running around in the Pacific while wearing Battle of the Bulge winter kit. So along with setting up separate weapon loadouts for each campaign, you would be customizing the look of the squad for each of the campaigns it has access to. (Obviously I’m not saying you have to pay for it, I’m just saying each loadout will have access to different uniforms that correspond with the campaign. Which we already have in game)

The point of this solution is to not only save some level of historical accuracy, and some level of uniqueness of campaigns, but it also combines the queues the most. There would only be a faction based queue. You would simply choose the faction you want to play, set up your loadouts, and then be thrown into a match that corresponds with your faction.

Other solutions I have seen :

Weapon Power Level Rating - the problem with this is that people like OP stuff. They will just unlock the most OP thing they can get, and only use it (Which mostly means late war gear). And because of this, they would only be getting Berlin or Normandy matches. In my “Separate Loadouts” solution, you can still use your OP late war gear (which I definitely enjoy using myself), but it will only be available when you get a late war match.

Weapon Year of Service Limitation : This will basically do the same thing as the above solution. Most people will just try to unlock late war gear, then only use late war gear, then only get late war matches.

Btw, I mean no insult to the people that have came up with these other solutions, they are certainly better than the alternative of just unlocking something and always being able to use it regardless of campaign.

Other points : This “Separate Loadouts” solution doesn’t affect tech trees. You just unlock something once and have it. You just won’t be able to necessarily use it in all of your loadouts, thus you won’t be able to necessarily use it in all matches you have. (Obviously for some things, you will. Like Kar98k. MP40, etc). You also won’t have to unlock multiple Assaulter II squads, multiple Tanker I squads, whatever for a faction. You just unlock the one, and have separate loadouts for it.

11 Likes

Your idea is one of the better ones. The other solutions is too much micromanagement before each match.
I don’t know how the developers will solve if you want to play a militia squad in Berlin for example, they didn’t exist earlier in the war so cannot really co-exist in any other battle? I thought about this when you mentioned separate customization for the 5 campaigns, will the squads also adapt to be historically correct front?

I still would like the option to pick what front i want to play when i want, even if it means I have to wait more/longer in queue, sometimes i don’t even want to think about certain battle scenarios that could be picked randomly, when i am not in the mood to play them.

2 Likes

You squads would have uniform customization/presets that fit the campaign, so you would have access to Volksturm uniforms for your Berlin loadout if you want to wear them. This applies to weapons also, you would have access MP3008, VG 2, etc for your Berlin loadout. (Obviously lots of other pre Berlin weapons too, MP40, Kar98K, etc. And whatever other uniforms that were still in use at the time)

The squad will adapt to the match you get, if you get a Berlin match your Berlin loadout will be selected.

3 Likes

I have the same idea! When the German army were frighting with stg44 in 1941,that’s so weird!

3 Likes

One of the potential problems of merging all campaigns across the board without minding which theater of the war and it’s time period. Also one of the problems include both early and late war Soviets have PPSh with drum mag or Germany with MP40 with the significant difference being vehicle lineups.

2 Likes

Yep, something like PPSh-41 would make sense to be available for all current Soviet campaigns, while there is no reason for IS2 to be in Moscow.

1 Like

You can use the exact same loadout of PPSh, DP-27 and M1891/30 Mosin in all 3 campaigns but I dont want to use my Moscow lineup in Berlin because my tank is an old ass T-34 obr 1941 and this is where the dev blog didnt explain clear enough.

Also imagine getting dragged into Normandy or Berlin as Axis because you gave MP40s and MG34s to your guys even though the vehicle lineup is a Panzer II or an Hs-123 Biplane.

3 Likes

Anyway for wo miss it

Developers listen us already from the first day we have wait their answer the 3rd march for know how squad preset be added


So keep suggest different squad preset type in the incoming week

2 Likes

I myself have thought along similar lines.

However i dont think it will happen, mainly beacuase of two reasons:

1 - Too complicated for new players. They want to keep it simple.

2 - Gonna screw up the clean matchmaking process a little. In some cases it will facilitate the process but in many cases not when it tries to find a player with high BR-stuff in let’ say Stalingrad and having problem to find counterparts in this campaign/maps.

**
Speaking of different/seperate loadouts i think they are more likely to introduce 3 load outs for all campaigns (nowadays just maps).

1 - Loadout 1 (x BR)
2 - Loadout 2 (y BR)
3- Loadout 3 (z BR).

Either they allow players to compose these loadouts completly freely or they restrict /cap them.
Loadout 1 must consist of a low BR, loadout 2 a mid BR, and loadout 3 a high BR.

That’s what I think they will do. It will also speed up the MM-process.

However this not solve the problems with historical inaccuracies, demolishing uniqueness of campaigns, nor what @Conscript_Joe been trying to say: “let me play early campaigns with high end gear (like today)”.

**

To let player choose what campain to play I actually think are gone days. We’re used to it, but hopefully will get over it. New players will only had heard/read about this and not gonna be bothered what maps they play on the eastern front.

Imo great MM should overrule players free choice in this matter. For the best of everyone, and this game survival.

I know it’s not ideal - but customs could be a solution. Even a good solution if they make a huge overhaul and introduce like official servers or someting that covers alla individual campaigns.

2 Likes

Yeah… I’m not certain the gains would outweigh the costs is what I’m saying.

BR works in War Thunder because of one simple yet crucial detail. You only control a single vehicle at a time (with 2 spare ones)

In Enlisted we control: multiple squads, having multiple items, and multiple weapons, all different.

That’s why BR type mm in Enlisted… Will be total and utter shit, imo.

Why? Because, like I’ve said many times, it will restrict the huge freedom we enjoy now that makes Enlisted unique, and fun (everyone at restricting BR will use same, boring, mirrored loadouts)
Because everyone at said BR rating will be COMPELLED to use meta, and meta only. There won’t be place for experiments or fun loadouts. Because your opponent will destroy you if you try.
Now even worse, you guys say that even maps and campaigns themselves will be BR restricted? What a complete load of crap that would be! No more commonwealth weaponry in Normandy cause it’s low BR and the campaign get set for high? I’m Canadian for crying out loud!
Another detail for those who did buy premiums, well forget about them too for reasons said above: Chauchat squad? Not meta, get rekt…

THOSE are the reasons I’m against, and ALWAYS was, against an equipment br mm.

All I wanted was a simple same amount of humans and stack per team mm, to start things off

Or at the very least, I’d be ok with equipment br IF, AND ONLY IF, every piece brought has a score, and that total score is used to find opponents with similar scores meaning variety would be possible, and fun also.

If it’s what I think and something cheap like this one unique rifle you have is worth 9 pts, you face ppls who are also at 9 pts… even if all your other stuff are BR 2 pts… then it will suck imo.

But what do I know. We will see, and ppl will get what they wished for. I just GARANTEE that the same ones who whined about lack of mm because tiger vs stuart blah blah blah… will still cry as much even with that new mm.

3 Likes

i wouldnt mind. but i would love to use early stuff on late game gear.

like mg30 premium alongside my berlin squads.
or 1 sniper mkb alongside my stgs in normandy
or su-76 alongside my t34 85

but not the other way around.
like jagdpanther with early stuff , not that i would bother much with it, but to keep people happy.

All of those would work… if the br mm takes a total score into account and not just your highest piece into account.

Truly hoping it will be so, and not what I fear will be.

1 Like

Just give me same multiplenumber type of squads. Likr 4-5 infantry i squads. I will grind it with a pleasure then

if we keep the same number of squads we have now sure. will happen.

but also multiple assaulters, flametrower squads, mortars etc etc per side.

double edge sword…

Every one of my squad in different campaigns have their different loadouts, weapons, set ups according to campaign. I really dont want to start from scratch at all. Also we will have combined arsenal per faction. Maybe i dont want to use kiraly for some my infantry but just want to give them different semi for different experience.
Changing loadout everytime ?
God no !

1 Like

We don’t know yet how many slots per factions, and if all squads per campaign will remain.

Since they combine stuff, I expect we’re probably going to lose slots, as for all the squads we grinded to lvl… idk.

1 Like

tell me more about it lol … i have everything unlocked on every campaign (besides pacific alies) with 10 slots on everyside, and i feel i will not use 1/3d of the squads i use right now.

but

if its for a better game for everyone. i m all in and i dont care much about it. we will find a way and get used to it.

Majority are f2p and we still have just 4 slots. I mean i have seen every type of absue anyway. What could go even worse

understandable :frowning:

hopefully its the time they will give more options for f2p.

@Conscript_Joe
I have the same concern about meta.

That sucks. But I come up with this non-thought idea today:

Let say they stick to their concept 100 %. Which is kinda dull and need revamps.

I think a timeline filter will work many problems out (not all ofc).

Imagine Allies vs Axis matchups.

Low level BR match ups - > send these 20 players to all maps (Moscow, Stalingrad and Berlin).
High level match ups - > send this group only to Berlin.

If MM fails to deliver and one of 20 players have high level BR (and tanks like Tiger II or IS 2) - > send them only to Berlin.

1 Like