Schurzen

They didn’t have design flaws of previous versions, that is what I meant. I have to agree that german procuction quality dropped rapidly at the end of the war.

I didn’t know that

Guess not all last ditch weapons are bad

If you want to see real shiet then google primitiv waffen program.

You mean Kriegsmodell and VG 1/5

For example. Like 99% of weapons for volkssturm.

The Tiger I wasn’t sloped either.
iirc sloping just isn’t always practical to design between weight, layout, and ergonomics, so it wasn’t as desirable as people like to think.

Otherwise every tank would be the FCM 36.

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image

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Or basically every french interwar tank :joy:

I think there are ways of doing it - like giving vehicles (or anything really - unreliable guns for example) a certain "life (minutes of gameplay, shots fired…) after which they start having a RNG chance of breaking down.

You can reset the life by performing “maintenance” - which would involve not using it for some time - kind of like the Academy.

I’d add things like - if it breaks down in a game and you lose the game then it is a permanent loss and you have to buy a new one - although you might have a choice of a brand spanking new one or one from a reconditioning depot - which is cheaper but starts with less “guaranteed” trouble free life.

So the player gets to decide how much trade-off s/he wants to make between availability and reliability…

Lots of things can be done with a bit of imagination :slight_smile:

It could work but I don’t think adding more RNG is a good thing. Especialy RNG in battle would be horrible.
Although saying that, we have RNG based weapon malfunction system, and tbh I like it (strangely enough). So I guess if you could make vehicle malfunction system that is annoying but doesn’t kill you (indirectly) then it may work.

I have strange feeling we diverted from the main topic a bit too much :upside_down_face:

Yeah let’s get back to the main topic

So I do think sideskirts should work against bazookas

Except that is 100% what their intended use was, as the PTRDs were only barely making it through. The sideskirts made the tanks immune against PTRDs.

The better side armor could not be applied to Pz3s and Pz4s because it would require a redesign of the entire hull, suspension and transmission, as I said.

Except they did. They captured PTRDs, fired at armor plates, and figured out it could penetrate the side armor of the Pz3/4 but not if there was this thin extra plate of armor.

More armor = more weight. Even they knew that. Hitler just didn’t care with the later tanks.

incidential benefit of the sideskirts.

Germany found out that sloping the front was worth the sacrifice.
Soviet union found out that sloping the sides was not worth the sacrifice. (See T-44)

Both made concessions to their origional designs.

Agreed.

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Wasn’t suggesting it for the game - just pointing out in general terms that it is doable.

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Dude what’s your problem:

  1. I admitted I was wrong, no need to push it further

I was replying to earlier messages, and it helps to TL;DR the rest of the thread.

Yeah, I never said to was intentional it’s just fact that the side skirts help a lot against HEAT and HE war heads. And if it doesn’t “Destroy” the war head it lower the effectiveness by the amount of air/metal between the tank and the side skirt

I didnt say you did, I said incidential just like you

Breakdowns weren’t so common that I can see them as realistic to implement.

But weapon malfunctions are a regular occurrence so I would love to see them expanded.

It would balance automatics as well.

I’m currently working on post about them, wish me luck :stuck_out_tongue:

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good luck