Rifleman buff

Idk how well this would actually be in game, but it is a cool idea I had.
Right now riflemen seem to be kind of pointless, there is nothing unique about them, and they aren’t used much outside of 9 man squads. I get it that’s kind of the point, but they could be made more useful. Riflemen should be more effective in combat, I think that all riflemen should have:

  • A base 25% Health boost, bringing them up to12.5 hp (would be stackable with vitality perk)
  • A base 7.5% grenade throw range increase
  • 25% more base stamina
  • 25% “less_base_kill_chance” perk (stackable with that one t2 perk that costs 2 points) The perk that makes them more likely to get downed instead of dying
  • 10% more health from medkits
  • 5% faster medkit speed
  • (if possible) A 25% increase to the accuracy of your AI squadmates

I think that this would be dumb on other classes, but since riflemen can’t build rallies, use at guns, and are limited to rifles only, this would help to balance it out.

Right now a rifleman and a specialist (like an engi for example) are both as effective in combat as the other. Riflemen are trained for frontline combat, meaning they should have better abilities to reflect that. I think these changes would help to make riflemen a valuable addition to any army and could be useful in assaulting (and defending) positions.
Now I’m no game dev, so this could en up being very bad, however, I think the devs should test it out in an update sometime and if it ends up being ass, then they can just revert it

Thats all for today, let me know what you think!

2 Likes

Counterpoint, I would like riflemen to be ammo bearers, especially for MG or AT squads, you would justify using more riflemen to have more on the go ammo.

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You can already request ammo from anny squadmate tho

That works even when they have different ammo?

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Yea, as long as you didn’t pick the gun up off the ground, a dide with a garand can just pull infinite tommy mags out of his ass lol

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Oh lmao, I gotta keep that in mind.

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Alt key + 2 key. I got the muscle memory down

10HP + 25% HP + 35% HP = 16.875 HP

Soviet armor + 10% HP = 18.56HP

Yeah let’s not go this way. As they will feel like Borderlands enemies that you have to put entire mag into with your smg/semi, and semis like G41 would struggle even more.

I would like some improvements for them like protection from shrapnel (instead of just HP boost), longer throwing distance, more sprint speed and more hp from healing. But we don’t need to make them Uber soldiers with almost 20hp.

Ai bots should get buffed with their accuracy and actually seek cover when you command them to stay.

For MG soldier in Rifleman squad i would like ability to switch to ammo box with 250 rounds so your rifleman would reload it for you as you bipoded your mg.

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This would be removed

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Ain’t no way this is not satire

SF are the best weapons in the game, giving it 16.87 HP Uber soldier with extra stamina and 25% less chance to be downed is fucking wild

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I don’t play br 4-5 so I don’t really know

Oh yeah, let’s turn the game into a 3x9 carousel simulator for good now. Anyone who absolutely hates this meta just doesn’t know what a good game is.

What do you mean?

Fans of 3x9 auto rifles and rifle grenade launchers are probably the most hated caste in the community. Improving the rifleman class will only make this more popular.

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imo

I undestand the issues in high br, i never really thought of that as i only play br 2-3. High br is juat so boring. I think auto rifles should be moved to the mgun and assault class tbh

And grenade launchers are ass after all the nerfs

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It may not be killing everything alive anymore, but It is still incredibly annoying with their constant knocks.

I once suggested making a separate class for this cancerous piece of shit - veteran. 4 people for a squad of fighters and 2 for all the rest. This class will be the only one that can use rifle grenade launchers and automatic rifles. In this case, I will not even be against rolling back the nerf of rifle grenade launchers. And about moving automatic rifles to the machine gun class … the Soviets really lack a good BR2 machine gun. I think that AVS is perfect for this role. Of course, after some nerfs. Kinda RPK-43 reskin.

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I also think that absolutely all automatic rifles should have disgusting accuracy in bursts. Let them be like regular semi-automatic rifles, but with the function of firing back bursts at super-close ranges.

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In one of my mods I made sf rifles start in semi mode, doubled the recoil and slowed the reload speed, and it plays much better. It promotes slower more accurate fire while allowing you to go crazy in close range.

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Sounds absolutely amazing.