Well, for me, it’s my favorite gamemode. Why? Because it provides the most number of options to win the game. Do you attack or defend? For how long? With how many squads? Should I move my squad to the next point to cap and leave others to defend this point? You have to make constant decisions to win the game, not just mindlessly attack a single point.
Congratulations, you figured out how to win the game in Conquest: I love it when I can quickly cap a point before the enemy arrives, giving me additional time to set things up like ammunition boxes, AP mines, etc. to help defend the point. Why do you see this as a negative? The biggest problem I have with the game is that too few people actually cap points; they’re too concerned about killing enemy players because they think k/d actually matters—when it’s actually less important than they believe. I wish these players would stop playing like this is a team deathmatch. FPS games like this have been around since the late 1990s, yet people still haven’t figured out how to play them. Unbelievable!
I disagree. If your suggestion was implemented, then conquest becomes like all the other game modes in the game—which, to me, makes it boring. There’s more thinking involved in its current state.
Actually, there’s no real way to determine your belief without the majority of players voicing their opinions in a voting process. There are plenty of us who actually like this game mode.
The only way to fix any problem in the game is to ask the players what the problem is, what they don’t like about it, and ask for suggestions.
That’s true for any gamemode!
There’s nothing to save, and absolutely no reason to funnel players: The solution is to teach new players (and many veterans) how to use their engineers to build rally points, hide their APC’s at proper locations (and not use any weapons onboard unless absolutely necessary), and use paratroopers to place strategic spawn points. In other words, learn some strategy and tactics instead of constantly dumbing down the game.
Solution: Spend less time killing enemies at random areas on the map, and spend more time putting down spawn points, capping points, and do the majority of killing at or near cap points. Again, this is not a team deathmatch.
I agree!
If this is the reason that the game mode is unpopular, then the game doesn’t need to change… people’s frame of mind is what needs to change: Too many players play this game like it’s a team deathmatch, and their only concern is their k/d. I’ve literally seen people standing 2 feet outside the Cap Zone sniping and refuse to step foot into the zone to cap. This is why games are lost and people quit. Change your focus to engineering and capping and stop worrying about killing so much, and start thinking more strategically. The next kill you get is not the most important thing you’re going to do in this game.
Which is why you shouldn’t use them; again, it’s all about making the right choices to win the game. Adapt, overcome, improvise.
Then it’s no longer conquest, it’s “*team king of the hill.”
…Anyway, if you expect to win in conquest mode you need to change your play style compared to the other modes in the game. You can’t sit in one spot and expect to win. You need to be constantly active and looking at the map to make good decisions about your next move. Less worrying about killing, and more concerned about strategy and tactics—especially placing strategic spawn points & APCs, ammunition boxes, and AP mines. And cap, cap, cap! JMHO.
*I would actually like to see the developers add a “team king of the hill” mode to the game to add some additional diversity. Each player’s collective time within the zone would be added to all other team members’ time within the zone to determine the team’s total time in the zone. Whichever team has the most time in the zone wins the game. Here’s the catch with this mode: Kills don’t count (even for XP)! You could have 1 kill or a 1000, it wouldn’t matter. Only collective time in the zone wins the game. And, any time you spend within the zone triples the XP that you normally receive in other game modes. Perhaps this type of game mode would help transition players away from killing and focus more on capping. If you want to earn XP, then you have to cap!