Rework the conquest gamemode

nothing too much wrong with conquest (3 point small maps are a bit yawn though).

But after a few decades of “conquest” being the standard game type, I prefer other stuff

Funnily enough Id rate conquest over Invasion right now…Invasion hasnt been updated for far too long and is just a landslide mode.

Confrontation>Destruction>Conquest>invasion>assault. IMO

Also I do like Assault, but its terrible for PUG teams. too much to expect from a random casual group.

Well, for me, it’s my favorite gamemode. Why? Because it provides the most number of options to win the game. Do you attack or defend? For how long? With how many squads? Should I move my squad to the next point to cap and leave others to defend this point? You have to make constant decisions to win the game, not just mindlessly attack a single point.

Congratulations, you figured out how to win the game in Conquest: I love it when I can quickly cap a point before the enemy arrives, giving me additional time to set things up like ammunition boxes, AP mines, etc. to help defend the point. Why do you see this as a negative? The biggest problem I have with the game is that too few people actually cap points; they’re too concerned about killing enemy players because they think k/d actually matters—when it’s actually less important than they believe. I wish these players would stop playing like this is a team deathmatch. FPS games like this have been around since the late 1990s, yet people still haven’t figured out how to play them. Unbelievable!

I disagree. If your suggestion was implemented, then conquest becomes like all the other game modes in the game—which, to me, makes it boring. There’s more thinking involved in its current state.

Actually, there’s no real way to determine your belief without the majority of players voicing their opinions in a voting process. There are plenty of us who actually like this game mode.

The only way to fix any problem in the game is to ask the players what the problem is, what they don’t like about it, and ask for suggestions.

That’s true for any gamemode!

There’s nothing to save, and absolutely no reason to funnel players: The solution is to teach new players (and many veterans) how to use their engineers to build rally points, hide their APC’s at proper locations (and not use any weapons onboard unless absolutely necessary), and use paratroopers to place strategic spawn points. In other words, learn some strategy and tactics instead of constantly dumbing down the game.

Solution: Spend less time killing enemies at random areas on the map, and spend more time putting down spawn points, capping points, and do the majority of killing at or near cap points. Again, this is not a team deathmatch.

I agree!

If this is the reason that the game mode is unpopular, then the game doesn’t need to change… people’s frame of mind is what needs to change: Too many players play this game like it’s a team deathmatch, and their only concern is their k/d. I’ve literally seen people standing 2 feet outside the Cap Zone sniping and refuse to step foot into the zone to cap. This is why games are lost and people quit. Change your focus to engineering and capping and stop worrying about killing so much, and start thinking more strategically. The next kill you get is not the most important thing you’re going to do in this game.

Which is why you shouldn’t use them; again, it’s all about making the right choices to win the game. Adapt, overcome, improvise.

Then it’s no longer conquest, it’s “*team king of the hill.”

…Anyway, if you expect to win in conquest mode you need to change your play style compared to the other modes in the game. You can’t sit in one spot and expect to win. You need to be constantly active and looking at the map to make good decisions about your next move. Less worrying about killing, and more concerned about strategy and tactics—especially placing strategic spawn points & APCs, ammunition boxes, and AP mines. And cap, cap, cap! JMHO.

*I would actually like to see the developers add a “team king of the hill” mode to the game to add some additional diversity. Each player’s collective time within the zone would be added to all other team members’ time within the zone to determine the team’s total time in the zone. Whichever team has the most time in the zone wins the game. Here’s the catch with this mode: Kills don’t count (even for XP)! You could have 1 kill or a 1000, it wouldn’t matter. Only collective time in the zone wins the game. And, any time you spend within the zone triples the XP that you normally receive in other game modes. Perhaps this type of game mode would help transition players away from killing and focus more on capping. If you want to earn XP, then you have to cap!

I notice players desert and quit a match before it even begins more often on conquest than any other gamemode. I don’t come to these conclusions randomly, I observe people refusing to play conquest quite often.

Therefore, there is some kind of underlying issue with the gamemode, that should be addressed to prevent people from automatically deserting it. The answer is not to “punish deserters”, that does not fix the core problem of why they desert in the first place

The problem I see with the majority of players in this game (for ALL game modes) is they refuse to build rally points or spawn an APC, will not get on the point to cap, do not place ammunition boxes, and fail to properly use AP mines. So my guess as to why they quit in conquest mode—and it’s just a guess—is there’s less traffic in one area for them to set up shop and snipe for the entire game in one spot. However, the only way to truly find out is to ask questions. But, if this is the case, there’s really nothing to fix on the map; what needs to be fixed is their play style. If they refuse to adapt their play style, then they’re just going to keep leaving conquest mode since they can’t snipe effectively in one area. As I said before, too many players play this game like it’s a team deathmatch—all they care about is there k/d. Therefore, there’s no map fix in conquest mode that will satisfy the wants of these people.

I agree! The solution is to allow us to choose which game modes we want to play, and also which maps we want to play on.

actually there is

List of maps by relative prematch desertion(vs total)
campaign map mode prematch/total deserter
Berlin berlin_wilhelm_dom domination 41.22%
Berlin berlin_goering_dom domination 41.45%
Berlin berlin_chancellery_dom domination 41.79%
Berlin berlin_station_dom domination 42.15%
Pacific pacific_new_georgia_caves_dom domination 30.83%
Stalingrad stalingrad_entrance_dom domination 33.08%
Normandy normandy_city_dom domination 37.41%
Pacific pacific_new_georgia_dom domination 32.01%
Normandy ardennes_winter_dom domination 36.38%
Pacific pacific_guadalcanal_dom domination 31.15%
Normandy ardennes_height_dom domination 32.31%
Pacific pacific_gavutu_dom domination 32.08%
Stalingrad rzhev_city_dom domination 33.59%
Normandy normandy_coast_swamp_dom domination 32.63%
Normandy normandy_coast_farm_dom domination 32.72%
Normandy normandy_field_dom domination 33.67%
Normandy normandy_coast_city_dom domination 33.84%
Normandy normandy_coast_ruins_dom domination 33.36%
Stalingrad rzhev_city_dom_big domination 31.18%
Berlin berlin_village_dom domination 32.66%
Normandy normandy_omer_dom domination 30.93%
Stalingrad stalingrad_station_dom domination 31.92%
Stalingrad rzhev_city_inv domination 28.24%
Stalingrad stalingrad_entrance_bomb_counter destruction 25.64%
Stalingrad stalingrad_entrance_bomb destruction 26.10%
Berlin berlin_station_bomb destruction 30.58%
Berlin berlin_railway_bomb destruction 28.89%
Stalingrad stalingrad_entrance_conf confrontation 24.59%
Berlin berlin_garden_assault assault 25.13%
Moscow volokolamsk_fortification_dom domination 26.56%
Moscow volokolamsk_grove_dom domination 26.51%
Moscow volokolamsk_manor_dom domination 25.78%
Pacific pacific_vertical_assault assault 20.55%
Berlin berlin_river_bomb destruction 25.31%
Pacific pacific_gavutu_bomb destruction 21.93%
Pacific pacific_new_georgia_bomb destruction 22.17%
Berlin berlin_garden_bomb destruction 25.35%
Moscow volokolamsk_forestry_dom domination 24.91%
Berlin berlin_railway_conf confrontation 27.24%
Pacific pacific_guadalcanal_conf confrontation 22.57%
Moscow volokolamsk_farm_dom domination 26.26%
Pacific pacific_gavutu_bomb_aerodrome destruction 21.22%
Pacific pacific_new_georgia_caves_inv_counter invasion 20.60%
Berlin berlin_opera_assault assault 22.62%
Tunisia tunisia_city_dom domination 23.80%
Tunisia tunisia_oasis_dom domination 24.49%
Pacific pacific_gavutu_bomb_counter destruction 22.00%
Pacific pacific_native_inv_counter invasion 21.26%
Pacific pacific_new_georgia_conf confrontation 20.75%
Moscow volokolamsk_city_dom domination 25.69%
Pacific pacific_gavutu_conf confrontation 20.23%
Stalingrad stalingrad_entrance_inv_counter invasion 22.71%
Moscow volokolamsk_river_dom domination 25.34%
Pacific pacific_gavutu_bomb_aerodrome_counter destruction 21.05%
Pacific pacific_new_georgia_caves_inv invasion 19.74%
Berlin berlin_chancellery_conf confrontation 27.51%
Moscow volokolamsk_monastery_dom domination 21.99%
Pacific pacific_guadalcanal_inv_counter invasion 20.08%
Pacific pacific_native_inv invasion 20.02%
Normandy ardennes_winter_conf confrontation 22.23%
Pacific pacific_vertical_inv_counter invasion 21.31%
Berlin berlin_ministry_inv invasion 22.82%
Berlin berlin_river_inv invasion 22.33%
Berlin berlin_station_inv invasion 24.59%
Berlin berlin_station_inv_counter invasion 24.24%
Pacific pacific_guadalcanal_inv invasion 20.37%
Berlin berlin_ministry_conf confrontation 23.54%
Pacific pacific_new_georgia_coast_inv_counter invasion 18.39%
Berlin berlin_railway_inv invasion 23.21%
Berlin berlin_goering_inv invasion 23.37%
Pacific pacific_gavutu_inv_counter invasion 19.23%
Berlin berlin_chancellery_inv invasion 21.68%
Berlin berlin_garden_inv invasion 24.09%
Stalingrad stalingrad_entrance_inv invasion 22.18%
Berlin berlin_chancellery_inv_counter invasion 22.01%
Berlin berlin_moat_germany_inv invasion 23.83%
Berlin berlin_railway_inv_counter invasion 22.99%
Normandy normandy_factory_bomb destruction 22.17%
Berlin berlin_moat_inv_counter invasion 22.04%
Berlin berlin_opera_inv invasion 22.65%
Berlin berlin_river_inv_counter invasion 22.64%
Normandy ardennes_height_conf confrontation 21.07%
Normandy normandy_coast_city_assault assault 20.05%
Berlin berlin_garden_inv_counter invasion 21.50%
Berlin berlin_bridge_inv invasion 22.50%
Stalingrad stalingrad_gogol_assault_counter assault 18.59%
Berlin berlin_wilhelm_inv invasion 20.51%
Moscow volokolamsk_lake_dom domination 22.90%
Stalingrad stalingrad_gogol_assault assault 19.76%
Stalingrad stalingrad_communist_bomb destruction 21.45%
Berlin berlin_ministry_inv_counter invasion 20.15%
Normandy ardennes_winter_inv invasion 18.39%
Normandy normandy_power_inv invasion 18.45%
Normandy normandy_factory_inv invasion 17.76%
Normandy normandy_factory_inv_counter invasion 17.46%
Normandy normandy_village_conf confrontation 19.79%
Stalingrad stalingrad_univermag_conf confrontation 19.01%
Normandy normandy_omer_bomb destruction 20.56%
Normandy normandy_power_inv_counter invasion 17.89%
Normandy normandy_station_bomb destruction 20.35%
Normandy ardennes_forest_inv invasion 17.91%
Normandy normandy_coast_ruins_inv_counter invasion 19.03%
Normandy ardennes_height_inv_counter invasion 17.72%
Stalingrad rzhev_city_conf confrontation 19.07%
Stalingrad stalingrad_gogol_conf confrontation 18.99%
Normandy normandy_city_inv_counter invasion 19.82%
Stalingrad stalingrad_communist_conf confrontation 19.41%
Normandy normandy_aerodrome_inv_counter invasion 17.15%
Moscow volokolamsk_manor_assault assault 17.71%
Normandy normandy_coast_city_inv_counter invasion 18.60%
Normandy normandy_city_inv invasion 19.01%
Stalingrad stalingrad_communist_inv invasion 17.96%
Normandy normandy_aerodrome_inv invasion 17.28%
Normandy normandy_coast_ruins_inv invasion 18.95%
Stalingrad stalingrad_univermag_inv_counter invasion 18.25%
Stalingrad stalingrad_gogol_inv invasion 17.98%
Normandy normandy_beach_inv_counter invasion 18.89%
Stalingrad stalingrad_communist_inv_counter invasion 17.78%
Normandy normandy_station_conf confrontation 18.51%
Stalingrad stalingrad_univermag_inv invasion 17.77%
Normandy normandy_village_inv_counter invasion 17.63%
Stalingrad rzhev_city_inv_counter invasion 17.60%
Tunisia tunisia_cave_conf confrontation 15.84%
Stalingrad stalingrad_gogol_inv_counter invasion 17.10%
Moscow volokolamsk_city_bomb destruction 20.35%
Moscow volokolamsk_grove_assault assault 17.34%
Moscow volokolamsk_voskhod_bomb destruction 18.05%
Normandy normandy_village_inv invasion 17.03%
Normandy normandy_station_inv invasion 16.78%
Tunisia tunisia_cave_inv invasion 15.11%
Moscow volokolamsk_forestry_bomb destruction 16.40%
Tunisia tunisia_city_bomb destruction 16.67%
Moscow volokolamsk_city_assault assault 17.26%
Normandy normandy_omer_conf confrontation 17.14%
Moscow volokolamsk_village_assault assault 17.56%
Tunisia tunisia_city_assault assault 14.96%
Moscow volokolamsk_grove_conf confrontation 17.28%
Tunisia tunisia_city_conf confrontation 17.87%
Moscow volokolamsk_quarry_inv_counter invasion 16.61%
Moscow volokolamsk_forestry_inv invasion 15.79%
Normandy normandy_station_inv_counter invasion 16.33%
Tunisia tunisia_cave_inv_counter invasion 14.51%
Pacific pacific_new_georgia_coast_inv invasion 10.73%
Moscow volokolamsk_monastery_bomb destruction 16.90%
Moscow volokolamsk_voskhod_conf confrontation 16.61%
Moscow volokolamsk_quarry_inv invasion 16.12%
Moscow volokolamsk_voskhod_inv invasion 16.28%
Moscow volokolamsk_village_bomb destruction 17.34%
Moscow volokolamsk_lake_inv_counter invasion 16.34%
Moscow volokolamsk_voskhod_inv_counter invasion 16.70%
Normandy normandy_omer_inv_counter invasion 15.84%
Normandy normandy_omer_inv invasion 15.88%
Tunisia tunisia_gorge_assault assault 15.04%
Tunisia tunisia_gorge_bomb destruction 15.77%
Moscow volokolamsk_lake_inv invasion 14.95%
Moscow volokolamsk_forestry_inv_counter invasion 16.18%
Moscow volokolamsk_grove_inv_counter invasion 15.63%
Moscow volokolamsk_grove_inv invasion 15.63%
Tunisia tunisia_farm_conf confrontation 16.23%
Tunisia tunisia_farm_bomb destruction 16.47%
Normandy normandy_coast_city_inv invasion 14.86%
Tunisia tunisia_farm_assault assault 14.65%
Tunisia tunisia_city_inv_counter invasion 14.32%
Tunisia tunisia_gorge_inv invasion 14.53%
Tunisia tunisia_gorge_inv_counter invasion 14.08%
Tunisia tunisia_oasis_inv_counter invasion 14.25%
Tunisia tunisia_oasis_inv invasion 14.02%
Tunisia tunisia_fortress_inv_counter invasion 14.62%
Moscow volokolamsk_monastery_inv invasion 15.90%
Tunisia tunisia_fortress_inv invasion 13.92%
Moscow volokolamsk_village_inv_counter invasion 14.50%
Tunisia tunisia_farm_inv invasion 13.90%
Tunisia tunisia_farm_inv_counter invasion 12.90%
Pacific pacific_vertical_inv invasion 7.22%
Moscow volokolamsk_fortification_inv invasion 8.16%
Pacific pacific_gavutu_inv invasion 5.24%
Normandy ardennes_height_inv invasion 5.56%
Stalingrad rzhev_city_inv invasion 5.34%
Normandy normandy_beach_inv invasion 5.01%
Moscow volokolamsk_village_inv invasion 4.22%
Tunisia tunisia_city_inv invasion 2.23%
here is sorted

although it is not completely correct(cause i cant determine prematch desertion if player wasnt replaced with another human player), it shows minimum confirmed prematch deserters.

Great information to have; however, it doesn’t tell you “why” someone deserted. If you don’t know what the problem is, then you can’t fix it. Also, as I mentioned previously in this thread, maybe nothing needs to be fixed in conquest mode other than the players themselves:

The problem I see with the majority of players in this game (for ALL game modes) is they refuse to build rally points or spawn an APC, will not get on the point to cap, do not place ammunition boxes, and fail to properly use AP mines. So my guess as to why they quit in conquest mode—and it’s just a guess—is there’s less traffic in one area for them to set up shop and snipe for the entire game in one spot. However, the only way to truly find out is to ask questions. But, if this is the case, there’s really nothing to fix on the map; what needs to be fixed is their play style. If they refuse to adapt their play style, then they’re just going to keep leaving conquest mode since they can’t snipe effectively in one area. As I said before, too many players play this game like it’s a team deathmatch—all they care about is there k/d. Therefore, there’s no map fix in conquest mode that will satisfy the wants of these people.

it tells me that someone quit either prematch or in first minute cause he was replaced by another player. considering this is from ~3 months of data and 2 million matches, individual reason is irrelevant for statistical purposes. reason why people most often prematch desert is cause they dont like the map, so you can infer popularity from data above.

simply not true. i build rally points, i dont snipe, i contest caps and i quit whenever i see conquest. conquest is simply most boring mode cause there is a lot less action compared to other modes. it can easily transform into walking simulator where i dont see enemy for few minutes cause enemy is on other 2 caps and when i come to second cap i am not guaranteed action cause fight could already be over there and enemy is on other 2 caps. also one other reason that people dont like conquest is that you cant really use vehicles effectively there.

Yeah, it perfectly suits “permanently sprinting with 3 cycled assaulter squads” playstyle.
Not to mention, it favors stacks extremely.

So I am not surprised it’s the best game mode from your perspective.


But it’s wild of you to assume that majority of people shares the same approach to the game like yourself.

Conquest in Enlisted was never a popular game mode. And that’s the fact a statistics by data miners can easily prove.

Now that I think about it. In my opinion, conquest should only be in a special queue for stacks/grouped up players.
And it should be completely removed from solo player MM queues.

Which would mean that the queues for solo players and stacks should be completely separated. It would solve 4 stack power problem finally.

Sorry, but I must intervene: I play solo a lot—sometimes I play with others; however, I enjoy conquest mode either way. I don’t think locking people out of game modes is the solution. The solution is to allow people to choose which maps & which game modes they want to play.

I couldn’t disagree with you more! When you guess at why people do things, you’re also going to be guessing about the solution. People are always assuming things, never realizing how wrong they are. Simply asking someone questions resolves this issue.

Furthermore, you and I are talking about two completely different things: I’m stating the problem and what must be done to determine what the actual problem is in order to come to a solution. You, on the other hand, are speaking about general statistics, guessing why people don’t like things, and inferring popularity is the only data point that matters. So, of course we’re going to disagree—we’re speaking of two different things.

The key word I want you to focus on here is “I,” which you repeated multiple times. What may be true for you may not be true for others. Furthermore, you have to admit that most players in this game do not do the things that you do. It’s a fact!

" Not guaranteed action." Conquest mode isn’t about guaranteed action. It’s about strategy and tactics: Do you attack or defend? For how long? With how many squads? Should I move my squad to the next point to cap and leave others to defend this point? You have to make constant decisions to win the game, not just mindlessly attack a single point. It’s the “thinking man’s” game mode. It boils down to building proper rally points, hiding APC’s in good locations (and not using any weapons onboard unless absolutely necessary), and using paratroopers to place strategic spawn points. It requires you to change your mindset and play style to successfully win the game. It’s about capping, not killing.

Furthermore, this is the problem I mentioned to you earlier regarding people who are only interested in making kills—and never cap!

Again, you are required to change up your game in order to win in this mode—which means it’s probably better not to spawn vehicles (which is part of the decision-making process in order to secure a win). You can spawn your vehicles in the next game!

this is not total desertion where i would need to guess reason as for why people left. this is prematch desertion where people left as soon as they loaded in.
if there are double or triple amount of people that are quitting map/game mode before match even starts compared to other maps/modes, then problem is in that map/game mode. reason as for why they dont like that game mode specifically can differ, but general consensus is that it is unpopular compared to other game modes.

like i said above, specific reason is personal, but in general people dont like it for whatever reason. i gave you mine.

i think you are mistaking enlisted for coordinated team shooter. why should people care about strategy and tactics when you cant even communicate with your team? also people play enlisted to shoot things, not to play starcraft.

i am infantry main, so i dont really care that much about this, but one of enlisted key selling points is on combined warfare and this mode just renders it useless.

Then tell me, how do you fix it?

Again, how do you fix it?

There are plenty of people who play this game using proper strategy and tactics, including me. You always know when you have a team of these people because the other team will always lose—if they’re not playing this way.

I also wanted to let you know that now that I am aware of the reasons you do not like this mode it would be very easy to make a few minor map changes so you (and possibly others) would enjoy it: On a map with 3 cap points, simply place those cap points very close to one another in a triangle formation so they’re all visible to each other. It would be very difficult to cap these points; however, you would be guaranteed action and it would eliminate the “walking simulator” issue that you mentioned. This is why I stress the point of asking questions in order to come to a viable solution.

like i said create funnel so you can have fights more easily. e.g. moscow manor or berlin chancellery.

this could also be possible solution.

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Lmao the classic fodder cope. Le “you have friends so you always play in stacks” and “le triple assaulter” when I like conquest for what it is regardless of group size or lineup. No where in my statement did I assume that any majority likes conquest. I just think it’s wild that people don’t like it.

So basically you just make a bunch of assumptions because you’ve got a perpetual stick up your ass for some reason.

2 Likes

See, a little information goes a long way…

Liking Assault and Confrontation more than Conquest says a lot about a players experience level in the game.

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and i said it at start of this topic.

Do the same with Assault. I can’t rely on a team of random players to be able to have enough coordination to attack and defend multiple points at the same time