I did a deep dive into the true recoil with some submachine guns across the Soviet and German factions and realized that the PPSh-41 has more recoil than a German submachine guns and the AS-44 Model 5.
Not only that but German submachine guns are just so much better, mainly because they aren’t horizontally challenged like the Soviet submachine guns which require you to control them in 2 directions.
Here is an example (without recoil perks) of how I got these numbers if you’re confused:
Weapon: K-50M
Damage per shot: 6.5
Vertical recoil: 12
Horizontal recoil: 6
Rate of fire: 1300
To find the damage per second, we multiply the damage (6.5) by the rate of fire (1300) then divide by 60.
6.5 × 1300 = 8450 ÷ 60 = 140.83
To find the vertical recoil per second, we multiply the vertical recoil (12) by the rate of fire (1300) then divide by 60.
12 × 1300 = 15600 ÷ 60 = 260
To find the horizontal recoil per second, we multiply the horizontal recoil (6) by the rate of fire (1300) then divide by 60.
6 × 1300 = 7800 ÷ 60 = 130
To find the total recoil per second, add the vertical and horizontal recoil per second values together.
260 + 130 = 390
Now since we got Assault Rifles and Battle Rifles running around top tier, can we make Tier 4 and 5 submachine guns actually usable? The PPD-34\38, PPD-40, and PPSh-41 cant compete with the MP-40, Beretta M38A, MKb-42, and StG-44 because of its insane recoil which prevents it from fighting back at 100 meters.
“But WurFog it’s a submachine gun, it’s not supposed to be used at 100 meters”
Realistically these weapons can effectively fire and kill a man as far as the human eye can reasonably see. So why doesn’t the MP-40 and Beretta M38A have some kind of balance to prevent this engagement distance?
I hope this gets fixed.
Edit: Yep that’s right, due to hidden weapon stats not listed in the ingame menu, this entire presentation was a waste of 13 hours of time, someone get Quadro in here and get him to do this because I just can’t do it, I can’t take this no more man.