Restrict sniper rifles in Enlisted

It is absolutely necessary to restrict sniper rifles in Enlisted. Only a bunch of cowards hiding in the back would keep using that stick. If you check the scoreboard, you’ll see those players contribute nothing to the battle. Several times when my teammates and I were fighting tooth and nail on the front lines with 70-80 kills, those spineless campers only had about 10 kills. And we all know Enlisted is an objective-based game—yet those snipers refuse to capture points. They just lurk outside letting enemies take objectives, causing us to lose entire matches. We fought hard for nearly 30 minutes, only to lose because sniper-rifle-wielding cowards wouldn’t step into the point. This pisses me off beyond words.

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In my opinion it was a mistake to give snipers as one of the starter squads. Engineers are more valuable and should have been one of them instead. Snipers could have been unlocked later when the player understands the games mechanics better

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I agree with your point—the main reason snipers aren’t suitable for beginners is that they simply don’t impact the match’s outcome.

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engie swapped with sniper squad at start in the game, make snipers be locked like apc, 1 squad per team, problem solved

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I am sure many actual soldiers in real combat wanted to get rid of enemy snipers, but, they are part of war, and they are not there to be our friends. :rofl:

Constant artillery barrages and gray zone dwelling tanks kill off far more of my squads then snipers do, however I never hear anyone wanting to limit them. I use sniper squads, but mine are all level five more or less as assaulter squads carrying one rifle with no scope and a scoped one as their backup. I find that the sniper rifle for me is great when you’ve taken a cap point and the enemy is waiting to jump you as your leaving trying to get to the next cap point. However, I am aware of the people who do nothing but camp at a distance and pick people off one by one as that was the first thing I mastered over three years ago when I first started playing. :joy:

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One of the most simple and best changes Enlisted could make would be to swap out snipers for engineers as a first class. Snipers being handed to new players right off the bat, immediately forms a bad habit for new players; the incentive of a passive play style that isn’t conducive to meaningful supporting the team, objective or even themselves. More often than not time and time again these players exude a lacking statline, due to playing so far back and more often than not lacking mechanical skill and map knowledge.

Whilst it is possible to play snipers and play them well racking up kills a plenty it’s a class that’s more specialised just like Mortarmen are. They’re a niche that asks for a different set of skills to excel. Hell one of the most fun way to play snipers is to be a little aggressive and quick scope. But definitely not noob friendly which is then not team friendly.

Please Darkflow, consider swapping the two classes around and give engineers first. Even in the context of the game alone and what it shows in terms of its tutorial it’d make more sense. For as barebones the tutorial is one of the very very few things it teaches is building.

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Hear hear.

Im not against snipers per say but as @ruyke says, they are basically pointless in game.

Some snipers may be really good and help the team, but ultimately Enlisted is an objective based game and theres nothing worse than losing an objective because a bunch of Private Jackson/Chris Kyle wannabes would move their bloomin ass and get on the damn point!

In fairness to them obviously theres little a sniper can do on an objective with a scoped rifle and pistol at best against the entire enemy team with SMGs and automatic rifles/LMGs.

We can complain at noobs and so forth but the issue in my opinion is Enlisted itself.

We have a bunch of classes like snipers, mortars, even engineers in some respects which just dont work because they are as someone said passive. They are meant to be away from the frontline (especially the latter two).

But that’s impractical and impossible in Enlisted. Snipers are quickly overrun, or the team moves forward so the sniper is either left behind and killed by greyzone or has to try and fight SMGs as stated.

Likewise engineers, you build an AA gun and youre basically out of the game save for the occasional aircraft. Very soon youre either overrun and dead (can cant rebuild a new gun because you didnt have time to destroy the old one) or left behind and have to waste time destroying your old one, run aaallll the way to the new area, build another and hope you dont get killed.

Mortarmen are even worse since they rely on marks and NO ONE mark enemies in Enlisted. Sure you can shell expected areas like the objective or a narrow passage but its a poor use of resources and not very effective.

I suggested this above, yep it’s good idea my friend

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Aaand this thread shows people fundamentally don’t know how to play Snipers in Enlisted.

Snipers are scouts, they are the recon. they should ALWAYS be near the objective, and preferably a good vantage point. They should be scoping, marking and also shooting priority targets and giving cover fire. And yes I did say NEAR the objective so if needed they can move in to help capture or push.
Snipers HAVE to be mobile. To be played well.

This shows EVERYONE here thinks that snipers in Enlisted are supposed to be like other video game snipers of sitting way way back and picking of things from long range. Playing your sniper squad like that in Enlisted is playing them wrong.

It’s a good starter squad as it means players get to start early and Unlearn what they think they should do and learn what they should actually do.
Engineers would also be a good starter squad for the teamplay aspect.
But what is really needed is for a more accessible and in depth explanation of what each class SHOULD be doing.

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When a sniper squad is at objective zone, the rushing squads target every movement. With two or three observing riflemen near sniper, a type of faster targeting should happen with rifleman, while sniper eliminates further invaders. Because snipers behind objective can camoflage on the ground, but lose hit power at snipe distant. Your luck to find a sniper with you in an objective zone.

No it isn’t.

Let’s face it – in every guaranteed-loss match, over half my teammates are just camping with snipers. Unlocking sniper squads by default was a TERRIBLE idea. It encourages players to contribute NOTHING all game long.

Dream on. In reality, it’s just stock sniper squads camping spawn with god-knows-what mentality, barely scraping 20-30 kills all match.

I know some cracked snipers who consistently drop 70-80 kills (even triple digits) per match. The issue isn’t that sniper squads are useless – it’s that their skill ceiling and floor are galaxies apart.

Sounds like you are a common denominator in all those games too… why do all your team mates choose to be snipers? Mine don’t…

I’m not saying everyone who plays sniper is bad. My squadmate is an excellent sniper.

The problem is the class itself, relative to the game.

You can get your 70 kills, good for you, but that doesnt really help since DF has designed this game to be all about spamming SMGs in a tiny room they call an objective.

I am not criticising snipers, I’m criticising the devs.

It would be better if defenders had more time to prepare each objective and objectives werent just one building.

Or perhaps if objectives required less people on them? So that it would be okay if a fair amount of the team was performing other roles like snipers, engineers or tanks/aircraft?

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I’m a USSR BR5 player. Need I say more about snipers?

Bigger maps would make it WORSE – just look at Tunisia. As infantry, all I remember from attacking there is running a damn marathon the entire match.

No one said bigger maps. I agree with you 110% about Tunisia maps.

I just meant we dont like the other end of the spectrum either such as some of the Normandy villages which its just a bunch of tiny buildings clumped together.

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Literally how I play soviet/german semi/full auto snipers in BR 3 an above. When defensive I stayed on/around the cap to thin out hostile infantry wave so my infantry/assaulter/machine gunner can mop up the rest and when offensive I stayed mostly around the cap blocking off enemy avenues of approach so my still scattered attackers wont have to fight concentrated enemy presence in the cap. Never once I perched on some random tower/hill with bolt action rifles.