Remove engeneer's hammer after no materials available

The idea is simple. When an engineer runs out of materials, the hammer is actually useless. You cannot “reload” materials. It’s a fixed amount of materials on an engineer’s backpack.
Once you run out of materials, the hammer just stays in the second main weapon slot and you cannot do a thing with it. You cannot change it for a weapon.

My first idea was the feature of letting “change” the hammer for another weapon. But that could lead to accidental loss of the hammer.
So, the idea is that the game itself removes the hammer once the engineer runs out of building supplies.

Sometimes that second main weapon can change a lot in the middle of the battle, and carrying a useless hammer does not help.

I think it is an interesting idea, and from my experience programming shouldn’t be too difficult to implement. It’s just a “delete item” feature with an “if conditional” when the “supplies” reach 0.

I hope you keep it in mind. It’s a little change but with significant value IMO. Details like this are what differentiates the game of the same topic after all.

Thank you for your time! :slight_smile:

Your suggestion is Very bad.

I think the engineer resources should be refillable instead of removing.

The most damaging thing is,This suggestion of you will ruin the gameplay of other gamemodes.

5 Likes

Your suggestion is Very bad.

Many times I play, the engineers built a fortress around really difficult to penetrate or even impossible. Adding “refillable” supplies will lead to frustration because of infinite cannons, sand walls, wires, boxes and boxes of ammo, etcetera. So this eventually creates some kind of Minecraft battlefield.

Imagine Normandy’s beach, already difficult to conquer and now add dozens or thousands of wires and a dozen artillery cannons, a dozen AA guns, and add to the already dozen MG, another dozen…

The most damaging thing is,This answered suggestion of you will ruin the gameplay of other gamemodes.

Leave it as is.

Or directly replace the Engineer category in your favorite gun mode that does not require an Engineer.

Rather than modifying the fundamental properties of an item.

And supplementing engineer materials is an already existing game feature. rather than in the future.

It doesn’t break any game modes. but it is not enabled in your preferred gun game mode


I don’t like to waste time reasoning in forums, which is why I rarely put forward new suggestions in my suggestions.

1 Like

yea i do like the idea of refilling resource especially in your mod so i can keep using the 105 arty oh and i know it already a thing in there

2 Likes

You can still get materials by destroying structures even when you have 0 resources, so it’s completely unnecessary to remove the hammer.

5 Likes

OH thats why i sometimes find myself with new building materials, i tought it was very slow gradual refilling actually.
thats very good to know

Indeed, thats why I always deconstruct my gun emplacements, they be expensive!