Remove D-Day North

Abysmal map and terrible to play for both sides… up/downhill battle it’s atrocious.

Uphill battle… a disadvantage right? No! You can shoot the germans as they come down the hill and farm their rally points with tanks and HVAR spam while you are forced to suicide bomb them because of uneven terrain (i’m not objected to this)

And you are on germany past the first couple objectives? Enjoy the one with a bunker facing the final one where people just cower in there while you can’t even get behind them because of shitcan map design as you’re engi gets sniped through the bushes trying to build a flank rally because that’s the only one that can’t be farmed.

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Flanking is a massive part of this map. Running straight up/down the middle is a sure-fire way to lose tickets.

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The map is ass, and flanking is sketchy at best, I mean 1 tank shell in your postcode will stop any flanking attempt instantly, german tanks can just sit above the max elevation arcs of a lot of tanks and AT guns shooting down.

Not to mention the Allies physically cant get tank support past the second point due to it being infantry only, even on the defence they cant really get tanks with how long it takes to bill goat them up the hill to a reasonable position. This will only be elevated once they finally add the promised tank hull destruction mechanic.

This isnt even going into detail of the extremely tight greyzones on the flanks especially, but honestly to the front and rear too. Though I think we both know how exposed it is to attempt to flank as the allies. Not to mention how poorly the AI follows you on said flank routes. This is without the issue of having to sweep clear all the germans often entrenched on said flanks since its a campers dream.

I mean honestly maybe the worst part of it all, it doesnt feel like a D-Day map personally, it feels a bit goofy even, like Im sure its based off one of the landing points, but just desnt have the right vibe for it, the other beach landing maps feel much better. Honestly if I had to describe it, its a map that would feel more at home in Wolfenstein rather than Enlisted.

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Usually flanking involves being hidden from the enemy to get that position… doing that downhill is near impossible.

The first 3 objectives can be “flanked” yet you are still walking down a cliff that makes it 10x easier to farm your squads.

Then, you have the bunker where it’s the base of of the incline so you have absolutely no like ridge to have some cover before the tank blows your squad so when you try to “flank” you’re really just throwing yourself above the enemy.

Basis of this game is the rally point… this map makes those irrelevant 1 because US and GER get fairly close spawns… and 2 you cannot build them at all after the fourth without it being farmed.

And by fourth i mean when it chooses the bunker with the trench facing THEIR SPAWN while we still have to run down cliff flank or not.

The open destroyed building objective is equally annoying as it’s just a crevice which amounts to who can kill the squads running into the objective while not playing the objective more.

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I love D-day north, but defending certain objectives can be very painful for both sides on D-day map.
I think that if devs changed the map just a little bit so Allies dont have to defend bunkers that open towards the attacking Germans, the map would be more enjoyable.

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Yeah, I definitely enjoy it as well. But I tend to play only infantry/planes on this map.

It’s extremely unfriendly towards my very active aggressive tank gameplay. Which is kinda shame.

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All the D-Day missions are nonsense. They are completely in favor of the defender. It is very difficult to win as an attacker.

Spoiler

Gee it’s almost like the Allies had to literally fight an uphill battle against well defended emplacements or something. Who could have possibly guessed something like that was going to be a shitshow? Couldn’t possibly be something one could learn about in history books.

No. This map is GREAT because it punishes bad decisions. You cannot just rush. You have to think. You have to PLAN. And if you aren’t planning you better be damn good at Improvising and Adapting. My best games, both wins and losses have generally been on this map. Either due to my side, the germans, being able to punish and disrupt allied advances effectively or the allies being able to outsmart us and roll on over.
Iconic map and one of my damn favourites.

Well, this map doesn’t remind me at all of the Normandy I’ve seen in movies or pictures. A tight map with lots of slopes.
The main problem with the map is that its Low width hinders your maneuverability and against a team with an average IQ, even attacks from the right and left will be challenging.
Also, my opinion is not biased, I play in both the American and German factions.

Huh, it’s almost like i’m complaining about fighting a downhill battle… ironic right?

This is coming from a germany player standpoint… i don’t mind this map at all on US.

And let me clarify… dday NORTH AKA where you are fighting uphill as US and downhill as GER where for some reason they are taking back normandy beach? Huh?

As i responded to lokal, there isn’t really a plan involved in wasting more time trying to “flank” when all it does is put you further behind the enemy to make it easier for tank to see you.

And i hate people who complain about tanks and use it for reasons like that however all they have to do is plop theirselves into that corridor and boom it’s blocked if you cap the bunker and they can just shoot you as you run down hill as with every other objective.

You can glaze it all you want… it doesn’t exclude the fact the fact that it’s just plain standard bad design… as a defender you are first going uphill and second have to enter the objective from their end.

So the problem with going uphill for defenders? these “plans” and “flanks” you mention? Become impossible when the map forces a funnel for infantry

Giving the attackers the advantage? No! Because while the infantry is cowering inside the objective as that’s what you are incentivized to do because can you really counter attack? No! (bad design cough cough)

The tanks have free reign and laughably shoot you as you run down the cliff which like i said no matter how far you flank you’re going down a cliff and are susceptible to HE

And I was talking about both ways. But gee it’s like Germany had a damn hard time retaking ground when they lost the offensive. Hmmm it’s almost like history.

Tanks how to counter… Mortars. Artillery. Planes.
Also if they greyzone camp they get punished as then they can’t move into position until we take the point and their spawn moves back.

The bunkers have very little vision backwards if at all. And the door is a prime spot to spray or grenade fest to clear out the enemy inside. Better yet FLAMETROOPERS do exactly what they’re supposed to do.
The allies need to have squads up the sides in the hills for vision or if they wanna camp. But that leaves those spots prime for spotting and artillery. Again a good Mortar Squad will do work against those.

The map is only bad for bad players that don’t communicate or cooperate and mindlessly rush point. This goes both ways for both uphill and downhill.

learn to play like everyone else has done and that’s it… stop this trend of asking developers to win easily because you’re lazy and you think you can install the game, start it and win, you have to use your head, try strategies and have the will to win, they’ve already listened to you by canceling the effect of anti-personnel mines and more. If you want to win easily there are Pokémon.

Check yourself.

Wait what did they do to Anti-personnel mines?

Schizo ramblings.

They have downgraded them by a good half, all to please the usual whiners, according to them an anti-personnel mine is a firecracker, the absurd thing is that they were even listened to

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Yeah , Tank gameplay is terrible on this map - specifically for the one side that has to fight towards the beaches. Naturally tank HE has mostly only an effect when being able to shoot walls or the ground next to infantry and those spawning up the hills simply cant target the enemy because of the map design itself - gun depression, terrible spawns, too many trees at key locations make support fire impossible.

Some maps really should lose the ability to use vehicles - or better of course fixing all maps to allow effective vehicle gameplay.

Germans used to be able to snipe into the US main spawns from up the hills with their tanks - which was increadibly OP of course, BUT the devs adressed the map so much that nowadays its 100% impossible to use vehicles with any effect for those spawning up the hills.

The other Normandy map still allowes for tanks to barrage the enemy from up the hills - which is why that other map is much easier to win for Germans.

I sometimes feel like its naturally impossible to make those maps enjoyable for tank gameplay.

Aha. No. An AP mine should have quite a big bang to it and usually take out like half a squad.

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Depending on how close they stand together, this can already happen.