Reduce dispersion

Weapon dispersion appears bad because of the really long movement accuracy penalty, it can be reduced with the ‘quick turning’ perk but it still lasts quite a while anytime you move even the slightest and it affects non-SMG weapons really badly, especially MGs. If you take the time to completely stop moving and lower your stance to control recoil you’ll find that most weapons are actually pretty damn accurate, it just takes so damn long for the accuracy penalty to go away after moving.

I personally have no issues with LMGs, 1-3 bullets per soldier with a Browning, and 1-5 with a German MG (I don’t use German stuff much nor am I fan of most of it)

Historically, the design of the Soviet submachine gun led to its low rear seat, which is normal. In order to balance, the axis assault rifles and machine guns were strengthened

Historically they werent exactly sniper rifles either, which they are ingame.
Which can be rather easily implemented to game, increase its dispersion to give the feeling of inaccuracy or increase the recoil which is somewhat controllable.
You may pick your preferred way to correct this historical issue.

Thought they were rather heavily nerfed which no one asked for.

Woaw, thanks. Now they are strong pieces of unusable shit.

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