Currently the only thing that can “rule” mid-long range in this manner is a tank.
And theres max 2 of them per game, with your suggestion we’re looking at 2 tanks and ~24 ? Lmg’s.
Oh dosh, silly me. Why I just didnt think of this while trying to cross 100m of “open ground” under LMG fire.
Well in that case as I totally forgot defenders dont have those planes & tanks.
Okay, theoreticly we’re all now blind beyond 50m.
Which one is more effective in this scenario a lmg with 900 rof or ba with 60 rof ?
Because we are playing 1 scenario - point assault. Otherwise it would be boring pew-pew, you’re dead from 200m.
That’s bad map design, in Moscow, for example, there are cover everywhere
He will me aiming much slower than you, he wont be able to control his recoil while aiming, and in hipfire he will have poor accuracy because of recoil.
And in 20m grenade is always an option.
Sawmill map, the monastery ? and probably many others I cant remember. Those 2 especiatly have atleast 2 lines where you have practically no cover at all.
So the bipod as well now has poor accuracy ?
Like you ever even got that close with OHK lmgs.
And lets just pretend that theoreticly in current situation, you have 2 tanks ( camppers ) and 8 cqc players.
Now as said in certain situations you would require a sniper to take out LMG that is atleast 1 cqc player again doing everything else than CQC.
So your conclusion of this actually increasing CQC just doesnt make sense.
At all.
Imagine being so naive thinking devs would reworked things like that. It would completely redesigned whole gameplay. It would be better to make completely new game.
I think casuals would be very disgusted by this change. Devs really shouldn’t made such a important changes because of few trolls on forum.
Oh yes, theres plenty of logs in that river.
And in monastery where ur supposed to attack that monastery I think theres halfway of that “hill” a single cart.
All those options.
Why would he need to turn when your attacking from bottle neck ?
Maybe better to improve from mechanics side, such as give higher XP for capturing or defending than killing, and maybe increase size of map and objective (this point need further discussion and testing, maybe as an option only).
As I said, in Moscow all maps are fine, maybe decreasing greyzone would be cool on some of them.
But I guess , youre talking about Stalingrad or Berling, in this case, I dont know what to suggest, because I hadn’t played then.
In grenade fight what op role low-mobility MGnner plays?
ngl when keo said that “this game is starting to live” i thought about this particular thing, i mean, if you play winter war on customs you realize that it’s working, no fps drops or anything, it’s just about more players get in there, and with merging campaigns altogether it would be even more possible to do. If they’re ever about to do this, this is the ultimate time.
Finger crossed on this one.
you could do big big servers up to 100 players that could join in and out like true MMO game would be like. No more deserts, no more lack of players. Paradise.
I agree, had some too, and the slower pace suited me insanely well.
I wish enlisted could at least provide this type of game available more, bcs winter war is often an empty server, also, objectives are kinda weird, it looks like modders dosen’t have enough tools to make gameplay even more cool.