Realistic Guadalcanal progression

Is a german weapon never used by japanese, even if darkflow can give her to the japanese i dont see wy i have to add here, in this post even because is only for fun

Look closely what I said.

Dude bomber dont use rifle with granade luncher in the game, only normal rifle,SA and AT-weapon i understand what you said but bomber dont use them is one of the game rule

There is no such rule, It only depends on developer. Like VG1-5 be classified as a smg despite it can only fire single shot.

Only trooper can use them, end of discussion

I don’t know why you are so stubborn? If a weapon is suite for the role it can be put on the slot. There is no rule that prevents it lol.

Last time only riflman use granade luncher,

Now i never answer again

So

download

It is Imperial or American squard?

Is japanese lack of this shit and i avoid give them never used prototype, and if you watched stalingrad you can already see this happen

Be awere darkflow can even add g43 and mp40 because of this :upside_down_face:

USE MORE BOLTACTION RIFLE for USMC and Imperial

I writed this using other campaigns as example, and this is actually a realistic result, i understand wat you say but developer have a different idea of balance

If you want to enjoy the Pacific Campaign normally, you shouldn’t pursue historical.

Yea because is historically, you at least heave read it?

peaceful campaign in the pacific but not a battle in particle on editor they replaced Guadalcanal by pacific on the us tank

Wtf is that?
You created the level tree without considering the balance at all.
The Chiha tank and the m4a1 Sherman are by no means the same tank.

2 Likes

I see that but after other 5 campaign, i dont think they do a full theatre with all major battle, seems to smart, bu i can be wrong

Wy there is such balance here?
M10 vs panther
Kv1 vs panzer f2
T34 76mm vs panzer 3j
T34 85 vs panzer 4j
Grant vs semovente

You need understand darkflow

They could at least penetrate the opponent from the front. But Chi-Ha can’t even break through Sherman’s face.

Can at least on warthunder

1903A1, then 1903A3 with better sight
1903A4 with x8 scope (its USMC set up, shouldnt be in Normandy)
Gas trap early version of Garand as high-tier unlock
M50/55 Reising with 20-rnd stick, then all kinds of Thompsons
M60 Reising semi-auto carbine as M1 Carbine alternative
Johnson 1941 lmg, then all kinds of BARs
Wincherster 1897 shotgun with big ass bayonet (obviously)
Browning 1917 as engineer or bunker static mg

Arisaka in 6.5, then in 7.7, Type 44 carbine in-between
Japanese Pedersen rifle prototype to counter Garand (Type 4 clone is kinda late war)
MP28,II as first smg, then early production Type 100 with bayonet
Early Thompson with drum captured in China just to counter US Thompsons
Type 11 as first lmg, then Type 96 (6.5) and Type 99 (7.7, higher rof, optional scope), both with bayonets
Type 92 as engineer or bunker static mg

Some kind of banzai charge gameplay mechanic to balance out US side full auto guns? (see Rising Storm 1)

Ha-Go vs early Stuart (the only tanks available, maps with hard terrain for them to navigate)
A6M vs F4F
D3A Val vs SBD Dauntless

Both sides high tier radio operators call in naval bombardment (heavy cruiser main guns-tier, longer cooldown)

Can be enjoyable tbh if you liked Rising Storm 1