Man, I know you just have a bone to pick with me in general, but I’m just trying to suggest a small buff to the rally points. Something to put them on par with the APCs, but in their own ways. The audio level alone being adjusted would be fine.
Both have their pros and their cons, but currently in the state of the game, the pros of APCs outweigh those of rally points. Just a small tweak to make them a little harder to find will bring the balance back in line.
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Not with you.
Your opinions and arguments.
I also disagree with a lot of people in general.
No. It’s the other way around.
I’ve mentioned this before when people were suggesting mobile rally points prior to its introduction, but they are more suppletory in character than actual replacements for rallies.
It’s a road-locked rally point you need to drive to where you want people to spawn from that is tied to a specific squad, and thus, has the same limitations as any other vehicle squad in the game. This includes how every soldier can equip explosives by default, how vehicles in general are more predictably located and how difficult it is to conceal.
The vehicle’s own immunity to small arms don’t mean much, if at all, and the protection it offers to its passengers isn’t anywhere near sufficient to practically matter.
If people see a random truck speeding towards a flank, they know if they just follow the direction it went to, they’ll find something valuable to destroy. The armor is ultimately meaningless.
Well… Building a rally with build speed perk is fast.
“APC’s” like the Studebaker and the Japanese truck offer basically no protection. They can easily be blown up by someone with an LMG completely wiping your whole squad. I see these as a bigger risk than rallies.