Radio operator and artillery/bomber selection

+1, very nice research too, most people would only bother to do their favourite faction

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I would love to see naval ships providing fire support.

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pe8!

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naval artillery differs in caliber, bullet weight. It’s like having nine 380mm railroad guns.

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image
nice
e:
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decided to do my own

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I think different types of radio support should also cost different soul scores, like CRSED rituals.

I can image the ritual or scroll of CRSED. Players can choose to carry different types of radio support. It is also possible to enable different types of radio support by orders.

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You are a great painter :rofl:

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Last time many people oppose bomber raid to have greater bomber load when they say bomber in Editor having 250 KG bomb.

Some of those stuff are too powerful, Enlisted map is too small for this. Unless those thing is heavily nerfed or have big dispersion, or it will make the game become unplayable.

More like a graphic designer. Thank you :grinning:

:sweat_smile:

I play all sides. I especially liked playing the side with few players. I try to give equal attention to each army :grin:

No no. These are not units available on the map. What kind of artillery fire is called by the radio operator from the radio operator team.
The player could choose to use light artillery more often or heavy artillery less often.
Same with summoning a bombing raid. Weak, slow, low-lift, but more often, or powerful, relatively fast, and heavy-duty, but very rare.

People complain about game mechanics when they lose. And despite the fact that planes are powerful or artillery barrages, percentage fewer players use this form of support.
In addition, you must be able to choose the right time and location for a tactical operation to bring the intended effect.

I am literally talking about radio artillery fire.
A normal battleship shell can obliterates all people in a normal size cap zone. If there is several of them, it will obliterates the whole enemy team.
A BM-8 rocket has about the same amount of explosive as a 75mm gun. Imagine 72 rounds of 75mm round from a tank pouring to your position?

But this can be used as a substantive criticism, not an attacking one.
That you think 72 rockets in one salvo is too much. That’s how much one launcher has, and there are at least three in the battery.

This is just a concept. Idea. And then “no” “what’s that for” “it will spoil the balance”.

And I think that 72 rounds in one salvo is not an exaggeration. The more so that the flight path of such rockets is flatter, which makes the terrain less likely to reach the target.

I just realized.
You forgot this beauty:


USS Iowa

USS New Jersey is an Iowa-class ship. I did not list the USS Iowa because it operated in the Atlantic and New Jersey was involved in the fighting in the Pacific.

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Fair enough.
It could be on Normandy though.

It would be a nice twist if the ships on the D-Day map would fire artillery when called by the radio operator.

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^^

Forgive.
I didn’t find your idea when I was writing mine.
But you must admit that my preview graphics showing the selection of artillery/bombers is top notch :pogchamp:

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Idea update 2.0

I thought that the radio operator team should be able to choose the type of artillery and bombers.
As in the game after the update, firepower (theoretical on paper [panther is junk]) is supposed to determine lvl/tier/br and I thought that it should be possible to match artillery radio operators and bombers to the team in formation.

Power GIMP production

In addition, I also considered the alternative of artillery support in the Pacific Campaign.
This is how the heavy fire support equipment selected by me looks like
-USA Artillery

  1. 75 mm howitzer M1A1 - BR 1
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  2. 105 mm howitzer M101 - BR 1
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  3. M8 Scott - BR 1
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  4. 240mm howitzer M1 - BR 4
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  5. M7 Priest - BR 3
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  6. M41HMC - BR 4
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  7. M12 GMC - BR 4
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  8. M12 Rocket Launcher - BR 3
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  9. T34 Calliope - BR 4
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  10. JB-2 Loon - BR 5
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*Pacific alternative

  1. Sims-class destroyers - BR 1
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  2. Farragut-class destroyers - BR 1
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  3. Fletcher-class destroyers - BR 3
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  4. USS Fargo (CL-106) - BR 4
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  5. Atlanta-class light cruisers - BR 4
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  6. Baltimore-class heavy cruisers - BR 3
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  7. USS Colorado (BB-45) - BR 2
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  8. USS New Mexico (BB-40) - BR 2
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  9. USS Alaska (CB-1) - BR 5
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  10. USS New York (BB-34) - BR 4
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  11. USS New Jersey (BB-62) - BR 5
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-US air raid

  1. Lockheed Hudson - BR 1
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  2. Douglas DB-7 - BR 1
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  3. North American B-25 Mitchell - BR 2
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  4. Martin B-26 Marauder - BR 3
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  5. Consolidated B-24 Liberator - BR 4
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  6. Boeing B-17 Flying Fortress - BR 5
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-British Artillery

  1. 25-pounder howitzer - BR 1
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  2. 4.5 inch cannon - BR 2
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  3. Bishop (SPG) - BR 2
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  4. 95 mm howitzer Mk II - BR 3
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  5. Sexton - BR 3
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  6. 5.5 inch cannon- BR 4
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-British air Raid

  1. Armstrong Whitworth Whitley - BR 2
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  2. Bristol Beaufort - BR 1
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  3. Vickers Wellington - BR 2
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  4. Vickers Warwick - BR 3
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  5. Handley Page Hampden - BR 3
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  6. Handley Page Halifax - BR 4
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  7. Armstrong Whitworth Albemarle - BR 4
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  8. Avro Lancaster - BR 5
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-German artillery

  1. 7.5 cm FK 16 n.A - BR 1
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  2. 10.5cm Kanone 18 - BR 2
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  3. 15cm Kanone 18 - BR 3
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  4. 15cm SFH 18 - BR 2
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  5. Nebelwerfer 15 cm - BR 4
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  6. 24cm Kanone 3 - BR 4
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  7. Grille - BR 2
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  8. Hummel - BR 3
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  9. 28cm Kanone 5 (Eisenbahn) - BR 5
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  10. 60cm Karl Gerat 040 - BR 5
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  11. Fieseler Fi 103 - BR 5
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-German air raids

  1. Dornier Do 17 - BR 1
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  2. Junkers Ju 88 - BR 2
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  3. Heinkel He 111 - BR 2
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  4. Dornier Do 217 - BR 3
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  5. Arado Ar 234 - BR 5
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-Italians Artillery

  1. 75 mm howitzer 75/18 Modello 35 - BR 1
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  2. 149mm gun 149/40 Modello 35 - BR 3
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  3. 210 mm howitzer 210/22 Modello 35 - BR 4
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  4. Semovente da 75/18 - BR 2
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  5. Semovente da 105/25 - BR 3
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-Italian raid

  1. Savoia-Marchetti SM.81 - BR 1
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  2. Caproni Ca.135 - BR 2
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  3. Fiat BR.20 - BR 2
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  4. CANT Z.1007 - BR 3
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  5. CANT Z.1018 - BR 3
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  6. Piaggio P.108 - BR 4
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  7. Savoia-Marchetti SM.84 - BR 2
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-Japanese Artillery (Pacific)

  1. 70 mm Type 92 battalion gun - BR 1
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  2. 75 mm Type 38 field gun - BR 1
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  3. Ho-Ni II - BR 3
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  4. Ho-Ro - BR 2
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  5. Yokosuka MXY-7 Ohka - BR 4
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*Pacific alternative

  1. Kagerō (1938) - BR 1
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  2. Hatsuharu-class destroyer - BR 3
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  3. Akatsuki-class destroyer - BR 4
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  4. Agano-class light cruiser - BR 2
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  5. Tone-class heavy cruiser - BR 3
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  6. Takao-class heavy cruiser - BR 4
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  7. Mogami-class cruiser - BR 5
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  8. Kongō-class battleship - BR 3
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  9. Nagato-class battleship - BR 4
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  10. Fusō-class battleship - BR 4
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  11. Battleship Yamato - BR 5
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-Japanese air raids

  1. Mitsubishi G3M - BR 2
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  2. Mitsubishi Ki-21 - BR 2
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  3. Mitsubishi G4M - BR 3
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  4. Nakajima Ki-49 - BR 4
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  5. Mitsubishi Ki-67 - BR 4
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  6. Tachikawa Ki-74 - BR 1
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-Red Army artillery

  1. 76 mm divisional gun wz. 1939 (USW) - BR 1
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  2. 122 mm howitzer wz. 1938 (M-30) - BR 1
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  3. Katyusha BM-13 - BR 2
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  4. 122 mm gun wz. 1931 (A-19) - BR 2
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  5. 152 mm howitzer wz. 1938 (M-10) - BR 3
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  6. Katyusha BM-8 (24 missiles) - BR 3
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  7. SU-122 - BR 2
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  8. Katyusha BM-8 (48 missiles) - BR 3
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  9. Katyusha BM-31-12 - BR 4
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  10. SU-152 - BR 4
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  11. Katyusha BM-8 (72 rounds) - BR 5
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  12. SU-14 - BR 5
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  13. 203 mm howitzer wz. 1931 (B-4) - BR 4
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-Red Army air Raid

  1. TB-3 - BR 1
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  2. Tupolev SB-2 - BR 1
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  3. DB-3 - BR 2
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  4. Ar-2 - BR 2
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  5. Yak-4 - BR 3
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  6. Il-4 - BR 3
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  7. Tu-2 - BR 1
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  8. Jer-2 - BR 2
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  9. Il-6 - BR 3
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  10. Pe-8 - BR 5
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How would the planes differ?

  • Tonnage of bombs and their number.
  • At tier 1, bombers would carry few light weight bombs.
  • At tier 5, a lot of medium-weight bombs, or few heavy-weight ones.

How about artillery?

  • Classic artillery three practice shots and sixteen rounds per salvo so far.
  • Of course, larger caliber guns will need more time to reuse.
  • Self-propelled howitzers will have a shorter reuse time than their towed counterparts.
  • When it comes to heavy 600mm Karl mortars, rail guns or rocket artillery, I have no concrete idea how to describe it mechanically.

Naval artillery (alternative in the Pacific) (maybe also Normandy on the Allied side) would work like classic artillery. Or maybe it should have some other mechanics.

What would that bring to the game? More variety. Different bomber squadrons in the sky and they don’t know what exactly will fall on our heads.
This is my idea for developing teams of radio operators. What do you think about it? Would something like this be accepted in the game?

Update of my idea for the development of radio operators.

Additionally, I’m thinking about something like that, calling a ship in the Pacific for support would lead to its physical appearance on the horizon, and summoning the ship by the enemy would lead to a ship fight, but this is too twisted and too complicated an idea.

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I see that people create similar topics, and such topics already exist. He is currently planning to adapt this idea somehow.

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:heart:Liked all this. expect the BR part, I dont think BR can handle this

But there are obviously a lot of ww2 things that were not added due to non-technical factors before adding non-ww2 stuffs

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