I answered that in the OP.
You said that in context of merging campaigns together somehow.
I said my part in context of people wanting to separate the Pacific in to individual islands (which btw I’m pretty sure is opposite of what your original post is advocating for, the merging of campaigns in to larger groups).
For example the Solomon Islands are one group.
Or you can go one step further and just merge the entire Pacific together, as it’ll all have the same equipment and map-style anyway. There’s literally no point isolating campaigns to a single island chain.
“Moscow is a singular city, and so is Stalingrad.”
Key cities involved in heavy fighting, which also happen to be 39 times the size of anything found on Guadalcanal - hence there being more content opportunities. Not sure if you are disagreeing with that statement or trying to make a different point to be honest.
“I said on launch.”
I’m talking on launch too. If we only get 7 missions for the Pacific when it covers the entire Pacific, we’d only get like 1 or 2 missions if it focused on a single island / island chain.
You do know that the maps we are getting at launch are solely based on this, right?
How do you know that though? You are a developer? And if that is true, clearly they’ve taken some creative liberties and forgone historical accuracy because nothing featured in the Special Forces Landing Pack looked like key fighting locations from Guadalcanal/Solomon Islands.
“You mean that the Solomon Islands have multiple locations and battles that justify it being a separate campaign.”
You’ve taken that out of context of course, probably a lack of actual argument, - that is referring to robhir who said you can do it all on the island of Guadalcanal. Guadalcanal is not the entire Solomon Islands chain. That is telling him those Battles did not occur on Guadalcanal.
“the Solomon Islands have multiple locations and battles”
Never said it didn’t. But this is a /game/. Why does everyone forget that? This is a game. They have to have battle spaces which are balanced, practical, fair, available to use planes / tanks etc… because this is a game. No one is going to play Battle of Random Field 27 - that’s not a good game map.
“Nope, i’d rather learn about lesser known battles than stick solely to the mainstream/iconic battles”
Then research. Don’t use a f2p first person shooter game. Because it’s a game… which means it have to take liberties, it has to do things differently than real life in order for it to be fun.