PPSH "Nerf" really just buffed the weapon

I feel like since the dispersion was increased, the PPSH was buffed in a way. I personally haven’t noticed a difference in hitting targets at range (it feels the same to me, if not maybe more headshots due to spread).

However, I always felt that when it came to taking on multiple enemies at once the PPSH kind of sucked. It was too accurate, meaning with the high rof and low damage, I wasted too many bullets. But now, due to dispersion, I’m able to clear rooms better because of the spread.

That means less bullets hit the person in front (meaning less wasted bullets) and those that miss end up damaging and killing the others behind him. It just feels more effective now at doing it’s intended job - a close range SMG - not a long range AR.

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That was never an issue with any PPSh weapon, including drum variants.

Only downside in doing so is that it’s quite an ammunition drain. Using ARs is much more ammo efficient.


I still think it was neither a nerf or buff. It was simply a fix of broken stat.

Btw. SMGs with zero dispersion are so good because it’s very easy with them to do headshots.
Which makes them a whole different level of weapon in the hands of capable players.

It is simply broken. And I hope they keep fixing these things. Orita should be next.

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They need to reign in the disspersion a little on a few guns in game. There should also be less dispersion when using semi auto.

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Dispersion itself isn’t something terrible. But what I really hate is debuff to dispersion while moving. That’s the most annoying element.

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Complete nonsense, this is really Nerf, because now it is harder to hit enemies when they are alone, and also at a long distance

yep

No it didn’t, it definitely got nerfed in a good way. You can’t spray it at mid range. You have to get close or have secondary as Pps-42. That’s how it should’ve been from the start.

Well I can still hit shots at the same ranges non upgraded. Maybe I was just inaccurate from the start so doesn’t feel as different now with accuracy nerfs.

This feels… like just a bunch of nonsense

That’s just pure luck. Overall there’s more bullets missing than there were before and one bullet accidentally finding the head is just lucky. Before that you could’ve just aimed at the head to get it because the gun was insanely accurate. Also reminder that dispersion doesn’t choose a random spot within it’s cone and bullets are still more likely to hit within the center

This translates to making the TTK of the focused target longer while doing some collateral damage to the bots. It’s not really a good thing as you’d rather kill the intended target and then snap onto another enemy. And in this example those enemies are directly behind the first target which help you limit bullet bleed when changing targets. Again, lower dispersion actually helps you here, just aim a bit higher so when the bots drop you don’t shoot their bodies as they fall (higher dispersion can even cause you to hit the bodies more)

I wouldn’t say the buff helped it’s performance on close range (even it worsened it a slight bit) but it’s definitely not an AR levels of accuracy as before thankfully

Do you have horizontal perk on all assaulters? Because with vertical perk on my old assaulter ppsh-41 box is now unusable at mid range. I need to respec all of them that still have vertical.

No, I have full vertical and no horizontal. Maybe because I’m used to using the MP 35 I just have insane horizontal recoil control.

It was never about nerfing the smg. It merely was about fixing an inconsistency.

Head shot snipes might take a fraction second longer now from 100m but that’s it :stuck_out_tongue:

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That’s the point I’m getting at. The difference in reality was minimal, yet everyone was playing it up.

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I fixed your post :slight_smile:

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I find it hilarious that you can quote a user and literally put words in their mouth.

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Br2 mkb… I’ll keep the lil gold order mkb at br2 sure, but I wouldn’t want the 42H to be lower than br4 :stuck_out_tongue:

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Agree, I think axis mains that thought this was going to change the meta arent going to notice much, maybe 2 bullets out of 13 now miss your head :sweat_smile: (and hit your squad behind you)

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I personally found no difference playing with the PPSH. I just created this post to see what everyone else thought.

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While I don’t mind there being dispersion in general, i just don’t want to see a random bullet fly off into the next postal code for no reason. I don’t know if the devs can change the outer most limits without turning everything into laser beam, but it would be nice to keep all rounds in the general area.