I honeslty never understood why it was added in the first place (remember a time when it was not in the game), but I really would like them to remove the kill cam again. It practically negates all the effort in getting to a good postion or in being able to ambush the enemy, because it makes the enemy know exactly where you are all the time. So please, please, please remove the kill cams once and for all (I also dislike them in all other games).
OR you can add a setting: “No Kill Cam” and if you activate it neither you have one nor anyone else you kill has a kill cam on you.
For me the kill cam always feels like easy mode for the “instant gratification crowd”. I managed to flank you and get one of your soldiers, great → now you know exactly where I am, jump into one of your other soldiers and kill me even before I can move more than a few steps. That is the problem with the kill cam in a game where you switch to another soldier in the squad and not respawn far away at a base - you can instantly react and “revenge kill” everyone. IMHO it feels wrong in Enlisted and should not be in game.
Sure I do get the camping argument, but I think it is too simple to see it that way.
Because you are actually forced to move on in Enlisted anyway when the “zone” moves on and thus your “targets” (i.e. the enemy) move on or relocate. So more often than not one can not sit in one spot the entire game (and even without kill cam if one looks around you can make out enemies hiding somewhere, or tanks/guns firing from hidden positions and then mark them for your own tanks or planes - no kill cam needed!).
For example I play ARMA 3 a lot, there is no kill cam and you die when the enemy spots you, especially when playing against other players. And that game is REALLY campy since some snipers can kill you from over 1 km easily, as soon as you just peek around a corner and look “too long”. Then one usually just tells the team there is a sniper somewhere and you go a different way or deploy smoke… - …much better than having a kill cam…
I wish we would get rid of the “enemy tank damage” camera, because it’s super unrealistic and weird to see exactly which tank you’re shooting, where you shoot it and which exactly internal components you damaged
@Veekay45 - Agreed, that also falls into that same category as the kill cam (the kids these days probably can not do it anymore without extensive handholding and everyone getting a price - makes me sick to be honest!)
Be much more seamless integrating directions more into soldier chatter than a kill cam. I can’t remember if enemy directions were in the sound files when I looked them through, certainly there were stuff like “look out sniper” (unused in the game ofc). But to your point it could be more so that ai would call out your rough direction after you missing them enough times or killing enough of the squad. (A compromise more so could be to do kill cam if the killer is within your field of vision on death within a reasonable distance.)
@Naia88 - It is interesting you mention that, as that was one of the things I always missed back in War Thunder for example, i.e. if you pilot any plane with gunners that they would not shout out that there are incoming bandits. So yeah would make more sense if an AI spots you they would shout out and warn you.
it simulate the fact that you are indeed not alone in your squad.
I explain: when you fall dead, the soldiers (bots) beside you… well they saw it happen. They saw where the shot came from.
Since you effectively control the squad, it makes sense that this important information is conveyed to you.
Or more simply:
stop camping and expect to stay safe in a big battle.
…
It could be fine in lone fighter mode, where you are in fact alone (not a squad). If it’s not the case already.