Fair enough, although I’d count completed matches rather than time played.
Just find so many that’s plays for K/D. Just make a private statistic. Public achievements are OK.
I never care K/D. But my play style is succeed from RO2, where death penalty is really hard. And win/lose ratio and nation preference isnt working for me. Since I play all sides except Normandy.
Though I am very curious at how many time I have spent/wasted in this game…
But this is a problem with the head, not with statistics, of course, it’s nice to have good statistics, but I don’t care about it.
No need to make stats public … If the devs take the advice of an inexperienced player then it’s on them because they already have all the stats so they shouldn’t be swayed one way or the other.
The only thing it will be used for is for players to win forum wars …
Okay, it may look to work that way… But in reality while you’re developing the new trench addition already 4 weeks behind schedule, and then someone alerts you that your bombs just became rockets, and with latest changes 5% of client crashes in Tajikistan language region, whereas the AI started to leave the map because of a weird pathfinding issue…
So, in that rather unrealistic but perhaps everyday scenario, will you go from forum to stats to check whether someone complaining is legit to do so or not? Or just wait until it settles and check the end results of the forum wars, reacting with a reasonably good 2-4 month delay, but following the flow of a subset of greatest concerns raised here?
I doubt they have time to read all threads, even less chance to check the background of forum members. I think it’s up to us to understand each others’ problems and the reasons behind, and convince newbies that getting bombed 24/7 in Normandy is for their mental health (not ).
Yes its very unrealistic and doesn’t happen at all in any kind of professional development team. This is why you have project managers, community managers and in house testers that do the research way ahead of time. That’s their job not the coders.
Yes problems do come up and slip through to the live servers but if they are making changes without full understanding of what/ why they are changing it and what the desired outcome will be from that change then they are looking to fail miserably.
If I thought darfkflow was making changes based solely on feedback from some forum whiner then I would be gone quickly.
But that’s not the case. To their credit they appear to listen to player feedback … much more than other devs but they don’t make changes without fully researching and testing as much as possible before they spend time coding …
Not mention very costly …
I need statcards so I can brag about my supposed prowess in a videogame.