Plane bombs after patch. What's your opinion?

I have mixed results tbh.
I had match where enemy bomber managed to kill 2-3 soldiers per run (it was A20 if I’m not mistaken). And it seems that hiding inside trentches really protects you from bombs.
But I also had a match where I managed to kill 8 soldiers with 2x50kg. And in the same match Bf110 had “normal” results and wiped out enemy like no tomorrow.
What are your thoughts?

Play withaut die every 40 sec for a plane drop a bomb 50m from me wo kill me because yes

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I know Im pretty much invincible in a tank unless bomb lands directly on my roof now.

As for infantry, I have been killed by bombs more rarely since then.

on this they should increase the impact power now is really low, a bomb or a HE shot should be lethal in the 5m proximity from the explosion instead is like a firecracker, let’s see how they fix this

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Yeah. I don´t want the old plane system to take place again, but I think devs kind of overnerfed things again.
And it seems it also had impact on tank HE effectiveness.

5 Likes

i prefer them like this since you need at least some aim to do well in them and i love not getting bombed to kingdom come

It should be made far easier to level up pilot squads then.

And stop mistakenly nerfing tank HE during the process constantly…

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they don’t have to nerf or buff anything they just have to make the explosions realistic (and fix the physics)

They nerfed the bombs so much, it is incredibly difficult to kill tanks now. You place 6 bombs right on top of a jumbo, and it just shrugs them off.

In my opinion, they changed way too many things: they reduced the explosion radius to the bombs that, even if they fall next to you (the 50 kg ones), and you prone, you take no damage. They are weaker than grenades, and it is stupid.

Any kind of obstacle blocks the explosion radius on top of the tiny radius.

On top of that, planes are not survivable anymore, and they are vulnerable to AI fire on the ground (which is fine I guess), but a plane to take severe damage from rifle fire is pretty stupid.

Al this combined, I foresee most players will stop using planes altogether and they will start complaining about tanks being way to strong and impossible to counteract in open field (where throwing grenades at them isn’t an option).

The damage model against infantry, maybe it makes sense (even though it is stupid how weak it has become), but bombs being super weak against tanks, I just do not understand and being unable to deal with tanks using planes is ridiculous and it really breaks the game balance.

In my opinion, the previous radius should have been kept (since 50 kg bombs and 100 kg bombs were not all that great to begin with), and keep everything else (pronning reduces the effect of bombs, any kind of obstacle blocks blast damage).

Right now, 250 kg bombs are as effective as 50 kg bombs used to be. 500 kg bombs are about as effective as 100 kg bombs. You drop bombs right in the middle of 20+ tightly packed troops capturing a point, and maybe 7 die. You throw a grenade in there, or shoot a 75mm gun, and you wipe them all out. It is just dumb.

Both bombers are very weak right now, in my opinion. You spend a lot of time to reload, to then kill 4-5 guys a run, despite making every effort to be accurate and aim at troops in the open. In turn, fighters are equally pointless, since you do not need them to counter bombers.

Attackers or fighter bombers with rockets (IL series, P47, FW, BF 110, etc), which have not been affected by this change, are extremely powerful right now compared to bombers. Those big rockets wreck more stuff than the nerfed 4x500 kg or 6x250kg bombs, and they can deal with both fighters (head on) or bombers (since they are faster than them).

5 Likes

Even if you aim well (which is extremely difficult because you need to know the map and guess the attack lanes), the current damage model is complete trash.

Just because you hate bombers, it should not mean they are supposed to be completely useless. They were very good at countering tanks. Because they cannot do this properly anymore it won’t take long until you will hate tanks because they can just sit far in the open and snipe you without having to worry about bombs anymore.

except they aren’t useless?? you can do extremely well with them with good spotting or good map knowledge…however it shouldn’t reward a single button press and wiping the entire task force

And stop mistakenly nerfing tank HE during the process constantly…

For real. Just unlocked the Sherman and was very underwhelmed. Also noticed as Axis that I am surviving close shots from Jumbos way more often.

Also can we please fix HE shells being eaten by wood? Shooting into a trench or many houses in Moscow is completely pointless because the wood absorbs the whole explosion. Meanwhile if I hit a guy directly, it becomes a nuke and kills everyone around him. Apparently fleshy human is harder than wood.

3 Likes

It’s exactly like the artillery nerf in the past, when they release a nerf to something they are nerfing it to the ground till it’s almost useless, they are extremist. They nerfed the radius of the bombs and at the same time they added the thing when you are prone you can avoid explosions so I let you guess the rest

1 Like

I never claimed that. Did you read what I posted? Like anything? Because you are clearly claiming I ever said anything like that. On the other hand, if the enemy team decides to be extremely dumb and rush in the open, yes, they deserve to be wiped out. High risk, high reward. And for the pilot, it is not at all easy to figure out a bunch of really bad players decided to just sit in the open with no cover.

Also, relying on your team for spotting. In Enlisted. Don’t make me laugh. Balancing the game based on something that does not happen is just ridiculous because it rarely happens. Unless you play in a squad, or you get lucky to meet someone who has been playing for more than a few hours and has a functional brain.

And the game provides ZERO incentive to mark, so 99% of the players never bother with it, or mark something like brainless monkeys: they mark where the enemy was instead of marking where they are heading, or stationary targets. Relying on “good marking” is like relying a drunk dealer telling you to bet a million dollars on black.

2 Likes

imo, keep them this way.
same for plane damage. i dont enjoy flying a sponge… neither fight one.

not disregarding your point, but besides marking tanks, most active players already know where to bomb or to look for enemy forces, there is no need for constant mark spam.
but thats just my opinion…

besides that, why would i mark something, i can deal right now alone?

again, not disregarding your point. its a fair one.

2 Likes

I do not mind to keep them this way, if they change the idiotic campaign carousel with a real reasearch tree and they give players the option to completely drop vehicles from their lineups so they can fill them with infantry, if they want to.

It is simply offensive to have to level up the campaign through a bunch of worthless vehicles and infantry squads (in terms of meta) which you will try once, realize they are terrible and never use them again, because they are too slow to have an impact, or too weak to have an impact. (radiomen, mortar units, any of the fighters which do not have rockets, any of the attackers which do not have rockets aka bombers).

Furthermore, thanks to this nerf which makes bombs mostly ineffective (compared to other options), Germans have serious issues matching allies with their rocket armed attackers.

So, in that sense, to level the playing field, Jumbos absolutely need to go. And germans need rocket planes or rockets need equivalent nerfs, where they are mostly worthless (just like bombs), so we can all ignore air altogether. Just as we ignore mortar teams, pure fighters and radiomen.

1 Like

sorry i jumped the gun there with my anger…and yeah basic-good map knowledge is more useful for CAS than spotting is

I do not care if anyone marks for me. As I said, it is high risk high reward on both sides. The pilot would have to risk dropping the bombs as if the enemy team is braind dead, and the enemy team would have to take the risk to take super obvious routes to get punished.

I only had issues with bombers in the normandy campaign, where they were stupidly overpowered. Instead of replacing those, or doing something about them (ju 88, p47 and a20), they decided to double dip and cater to the extremely bad players, and add three nerfing mechanics simultaneously, which makes bombs completely worthless in most campaigns, and slightly less worthless in Normandy if you play the op planes, of course (a20 and p47).

Meanwhile, a ju88 cannot kill a jumbo with 6 perfectly aimed bombs, just deal some damage to the models and maybe kill one crew. And, on top of that, the tanker only needs to see the bomb markers to slightly move the tank and avoid all damage. It is ridiculous.

In general, unless you drop bombs right on top of a tank, and the tank stays still, it is not going to die. This, in my opinion makes tanks overpowered, and in my opinion, while whatever, infantry benefits from a much reduced explosion radius, cover, and using a dumb mechanic of sitting prone which saves you from 250kg bombs exploding next to you, tanks should not benefit from the same bad-player-who hates to deal with bombers-friendly bonuses.

And finally, the damage model is so dumb, you get pilot sniped from the ground, in about 1/10 situations when you dive. And by the 4th-5th dive, planes (which are not il-2) are so damaged from AI small arms fire, they are barely flyable.

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It is ok. What I am saying is that bombs need to be balanced in such a way to reward good players with good map knowledge, not to cater and protect really bad players who do not build rally points in sneaky places and, therefore, they are forced to run like idiots for minutes in the open.

The bomb explosion radius has been nerfed precisely for this reason, to cater to bad players. Bombs should be strong enough in order to punish stupidity (refusing to flank, and running straight through the open towards the next objective), laziness (to build rally points to reduce the time you spend in exposed areas), and most of all, to punish lazy tankers who sit in the same spot, way in the back, where infantry cannot reach them.

Both the strength and the radius of bombs should have been left as they were, if not buffed to War thunder levels, meaning planes having their historical full loadouts (not the really bad ones we have here). And simply add just the changes where bombs have markers, prone infantry takes less damage, and cover like walls, sandbags, and terrain blocks the explosion effect, any infantry taking cover taking no damage, BUT it gets suppressed. Right now, if you take no damage, you do not get suppressed either.

The game already has very limited suppression mechanics as it is.

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yeah i agree, maybe they could do where the lethal radius for bombs is doubled when used against tanks?

1 Like