Tank shells and explosives don’t actually do percussive damage. A high caliber projectile carried a wake through the air that can cause massive pressure damage to anything it passes. Explosions in the game cause lensing as the pressure distorts light refraction, but it’s just an illusion. I advocate that the illusion manifests itself as reality. Please devs at DarkFlow, add pressure waves to the game. On YouTube you can watch a guy kill a deer by MISSING it’s head by a few inches, and the pressure wave liquefied the deer’s brain and blew out the poor critter’s eyeballs.
Concussive pressure can cause soft tissue damage, and potentially damage sensitive equipment. Don’t know if that could be simulated in this game.
They said digging in dirt couldn’t happen, either. Look how far they’ve come!
HE spam is obnoxious as is, this system would just make the core gameplay less enjoyable. The last thing we should allow is Tanks to start killing infantry around and through walls and cover.
Got that video? If not, what caliber was the dude using?
No. HE spam is already excessive, especially in high BR. It doesn’t need a buff.
When you shoot at paper targets in a range, the diameter of the hole they make is pretty close to the diameter of the actual bullet fired, if not literally the same.
This percussive wave bullshit theory has already been widely disproven.
Near-misses aren’t hits, nor would they generate some kind of shock wave- That’s not how aerodynamics works.
You’re a keyboard warrior, and maybe you can argue in a way that people believe you, but it’s far from B.S., and even further from disproven. Spacecraft need heat shields because of the same physics, of objects pushing air out of the way. If you’d ever actually shot paper, you’d notice more than a few rips in the paper radiating outwards from the hole. If you don’t want to play a realistic game, you can head over to Fortnite.
Enlisted is so popular because of two reasons, it is unique in that you have an entire A.I. squad to give orders to, like Ghost Recon games, and because it tickles the fancy of adrenaline junkies looking for a simulation game akin to the old school US Army published/developed games they used to train our soldiers with. It’s a wargame, and making it realistic will only increase it’s appeal. Dumbing it down for the sake of children who aren’t even old enough to meet the age requirement will not allow it to compete again Halo, Fortnite, or Call of Duty once it’s main demographic jumps ship. This is the only shooter game I play, unless I hop over to theHunter: Call of the Wild. If you’re not a fan of what the game is going for, you should go play one of the many dozen competitors instead of just complaining that realism isn’t fair, because many of us adults with money to waste are willing to keep paying to play something fun because it IS realistic.
nonsense.
Says the guy using a grainy video with a dubious title as a source.
Do you also happen to believe in UFO sightings?
Here's a video of a guy shooting through a house of cards with a .50 cal without knocking any down.
The irony is palpable.
You’re the type of guy that thinks waves are water moving laterally, when it’s just moving up and down. Air pressure balances itself out as soon as the interference is gone. If you pay close attention to, for example, ballistic gel, when a projectile makes contact, the gel expands much larger than the projectile in the moment it is under pressure, but as soon as the pressure equalizes, the gel resumes it’s shape. Why are you so upset over this, anyways? My bigger gripe is that, in game, you can drop a bomb on a hut and everyone inside stays alive. You’re just wrong about what you think you know about real physics, that’s a shame by itself, but we’re talking about game mechanics, here. If you don’t want it in the game, then I accept that you vote against me, fine enough. I would like to game to be more realisic, and you don’t think it should be more realistic.
Also, you called it a shockwave, it’s more like a pressure wake. It’s okay to not know what you’re talking about about if you intend to learn from people who actually do. We’re talking about basic aerodynamics here, and you are in disbelief, and deconstructing every word I type and replying as though you are rewriting physics as we speak, but really, you’re like a pigeon playing chess, no matter how badly I can beat you, you’re going to strut around like you won and crap on the board. I’m not sure how much I care to play teacher for you when all I am asking is that the developers try to do something about 1000lb bombs not even damaging players who hide 5 feet away on the other side of a brick wall.
It’s almost as if the gel is one giant mass that is interconnected such that it is a solid block, that the bullet actually needs to hit the gel to do what it does, and that bullets generally don’t impart most of their energy into the air, because otherwise, they’d be non-lethal than, say, if you were to shoot them underwater where it’s surrounded by something far denser.
I like how you literally contradicted yourself with two sentences that are literally next to each other.
You recognize what in-game mechanics are and use it to defend asking for “real life performance”.
A small history lesson for the game.
Bombs used to ignore cover, but that caused issues given the predictability of player positions due to static objectives.
CAS and every other explosive in the game has been nerfed over the years to make it more playable on the ground.
I’d be more than happy to take a lesson from you- If you can even teach me a lesson in the first place.