PENALIZE players for deaths, solve a lot of issues at once

First off, I would surmise that the bottom 5 players of each of these games are bots, not players.

Secondly, no, it’s likely they would not have.

Third, let me ask you this, as a way to perhaps improve the suggestion (please try to remain civil, I’m only trying to make suggestions that I believe would help to resolve issues within the game):

  • Only having penalties on high value squads and vehicles. AKA Basic infantry squads like riflemen are not penalized.
    This way new players are barely effected, and more players are encouraged to run a balance of basic infantry rather than just spam special squads, aircraft, etc.

How do you know if players are bots?

You would be surprised how bots stack up against your average human Enlisted player.

That literally defeats the whole point of your suggestion though. The point of the rifleman squad is that you have 9 dudes, and thus you can have an extra 2 sets of things to spam like full autos, grenades, etc. Did you even think this idea through?

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The console icons suggest otherwise.

Bots do not have such symbols.

This screenshot was intended to show how many of the enemy team was full of bots, so the name of players on my team were also omitted along with the icon.

No. I refuse to impose economic penalties on everyone if I can help it. The economy is harsh as it is.

I have made a suggestion in the past regarding nerfing the score you get when killing AI bombers after their airstrike, but it was only because people would rather chase bombers after they dropped their bombs and become a non-threat, and would continue to fly instead of fighting on the objective.

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So essentially, you made a suggestion that you believed would help to reduce the likelihood of teammates using valuable team resources in an inefficient way, that overall could hurt the team. Correct?

If you speak in such a broad way that it makes it hard to disagree with your statement, I’d have to ask you to be direct to the point.

What you and I consider as valuable and necessary is different.

Then allow me to make it more direct:
Players using aircraft, of which the team is allowed a limited number of, and have the potential to make a game-changing difference when used properly, to go after aircraft that no longer poses any kind of threat to the team, INSTEAD of helping to fight current threats, is a problem?

(I am making my response one step at a time in order to avoid any confusion.)

On a side note, this happens because many planes are too slow to grab new ammo, come back and still catch the bombers in time - even if you go for that as soon as you get the bomber notification.

Back to your original suggestion, guardianreaper0:

A penalty actively forces players away from something, but you must not have thought about just what that is.

It’s the capture point. And, by extension, anywhere they can get shot.

As has been mentioned further up, we’d see a surge in mortars and greyzone tanks. Perhaps snipers as well since new players have no other choice.

And, as has also been hinted at: Only very good players can expect to take risks and come out with a positive score. Even then, the methods giving you a positive score with minimal risk are just going to be better - especially with the lack of targets that this suggestion causes.

I do not think the freedom to choose daring strategies is an issue to be solved. Each part of this issue may have a proper solution for it, but it won’t be this one you proposed.

Take, for example, the kamikaze bombers from your original post. This is the result of 2 factors:

  • Refilling your airplane’s tiny ammo pool takes at least 1 minute, which feels very inefficient
  • Bombing requires a lot of practice since you cannot “learn” it, if you recall that post. But you can omit that by simply dropping your bombs the second that you hit the ground to make sure they also land there.

If these 2 things can be addressed then I think that’d give much more incentive to not just crash your plane while not having all the negative effects of “I’ll punch you if you do it”.

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Me bringing a BAR to a Boltie fight

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Planes are tools.
As are tanks.

I don’t see whatever using up the vehicle slots as a problem unless I need it to solve a problem. Especially if the enemy team has a wannabe pilot that is ineffective in the sky. I’d rather he stay there for my team’s benefit.

If you penalize either vehicle type dying, it would just encourage vehicles to avoid taking risks and lower the turnover rate, and thus make them even more scarce for anyone else.

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Depends on the platform. Console? Platform icons. PC? Eehhh guestimate?

The situation with kamikaze aircraft I would argue is a prime example here actually.

  • Aircraft do have pretty limited ammunition, but this is where making efficient passes comes into play.

  • Aircraft are perfectly capable of doing EXTREME damage, which is why having some kind of notable delay between their attacks is so important. ESPECCIALLY when you account for the fact they don’t do friendly fire damage. Allowing teammates to walk through a hellstorm is simply too powerful as is, let alone if it is happening frequently.

  • Players that only have one slot for the aircraft (many F2P players, especially new players) are at far LESS risk actually of being massively penalized through my suggestion, than other more experienced players that are spamming them back to back.

Even if the players with just one aircraft would kamikaze each time the plane was available, they would still need to use the squads in between before being allowed to kamikaze again. Its up to them if they make good use of those squads or not, and actually penalizes them if they choose to intentionally get them killed off without doing much, just to attempt another kamikaze.

By comparison, players that bought extra slots just so they can repeatedly kamikaze would the ones taking the majority of the penalties. As they don’t aren’t using any other squads to help balance it out, just giving themselves negative after negative.

Which mind you, if they go completely negative, it then disables them from using the aircraft that they have been squandering, and opens up an opportunity for other players to work with the planes!

Most new players are enjoying getting murdered by BR2/3 tanks or planes, smgs at close range and BR3 semis at the mid range. Bolties are only like quarter of the kills per each match. With BR3 german squad i get matched into BR1-2 60% of the time but sometimes it’s lower depending on a time of a day. And when i’m matched there i will be using BAR + wz 1928 + PZ3N squad spam all the time even if i get matched to BR5 only tanks will be useless while those lmgs are as good as BR5 lmgs they just have less ammo in a magazine.

PS also don’t forget about BR2 paras that soviets have 2 of them
image

Would you qualify it as an issue then if you need to use an aircraft but there is someone just cycling back to back kamikaze planes, and you are unable to get into one?

They have a spawn timer. Camp it out and prevent their bullcrap

You might be better off trying to put restrictions on veterans instead of trying to hurt the new players with this type of stuff

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  1. I haven’t seen one except in the very start of the game. You can immediately jump into the next plane upon death.

  2. Your solution is to make other players need to abandon doing other actions on the field to wait in a screen in an attempt to get the aircraft they need, rather than punish the player that is being utterly inefficient with them?

There is a timer to spawn after every death. 5 seconds and 10 seconds I believe. Camp it out

And absolutely I’d be willing to take an L just to make a cycler upset. You got any idea how petty of a person I am?

The suggestion I am proposing actually does impact the veterans using exploits more than it would the new players.

  1. I’m trying to get forum members to be civil and help refine the suggestion to where it won’t be detrimental to new players, but also helps to reduce the development of more spam play by the new player.

  2. It’s only hurting new players if they aren’t even trying to use common sense. As I asked, if there was no penalty on basic infantry, would it help?
    As penalizing special squads for being inefficient would encourage players to use them more effectively, while still encouraging basic infantry to flood the objective.

That’s true but I think we need to wait for more players before we can do these type of changes because if we do anything wrong it just might kill the player base especially for the new bloods.

And I personally think anyone who has premium account or has extra slots should actually get the penalties not the F2P players because when you look at the premium players or the people with extra slots they do not have good intentions and they’re Playing for keeps.

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