True.
Those squads are also considered âpremiumâ squads. Which if youâve been playing for a while you know they are just better across the board then standard squads.
Personally, I think they need a nerf along the lines of what Iâm suggesting for yours as well, and if yours is implemented in this way, it might become something they consider changing on those premium ones.
No more than 2 guys should get special equipment if they choose something other than the âSquad Equipmentâ. Otherwise, the balance is massively different, and you have people taking them all the time instead of other squads that are supposed to be the MAIN SQUADS of that type, because they are then better in almost every way.
I get why you suggest that, but let me explain:
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the default capacity for mortarmen is about half that.
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While the default mortar squad can get engineers to refill, they still canât fire off long streams of uninterrupted fire due to max capacity size.
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By capping Para mortars at 20, you are guaranteeing the ability for long barrages of uninterrupted fire.
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While that is fine for smoke (which contrary to popular belief CAN actually kill, it just has smaller radius than HE), as it gives you a good chance to help your team, especially if you meet up a teammate that puts down ammo boxes for you, now you are keeping a heavy barrage up constantly with ease.
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HE shells with that kind of capability would become an extended version of an artillery strike, without the red zone, and with the option of higher precision.
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So, as I suggested, the cap for smoke shells should be 20, but the cap for HE shells should be 10.