Pacific campaign overpowered

I found the wildcat more than sufficient to loiter around their Aircraft Carrier and take enemy planes out of the match. (out of AA range obviously)

Also once you unlock the garand, nothing really becomes a problem. Garand is all you need. Bars, Johnsons and M2s are just gravy.

Pacific Planes are paper thin, AA gun can nuke their 4sses, else you can always shoot them with ATR amd the first ā€œtankā€

While you are right that the Japanese planes are slightly better,

planes as a whole are a huge noob trap, anyone who uses one on Pacific is intentionally dragging their team down, be glad they have someone wasting 10% of their team flying a zero.

F2P >> A5M4
SBD (bombload) > D3A1
AP-1 (has front MG) > B5N2
new FP5 (HVARs) > A6M3

100% skill issue

Just wait for Sherman

Won’t help much.If DF matching system want you to lose, you will.

Grind for M1 rifle,M2 carbin, M1C,M9 bazooka to fight back.

1 Like

Even though I have the M2, so far I only use it in limited numbers. I find that in Pacific the average engagement distance is still mid-long, so I’m reluctant to ditch my Springfields and Garands.

To be more accurate, fact is that BAR and Johnson are better than Japanese MGs if used in AR role, which is currently the main use of any MG since bipoding is still broken.

In favourable conditions (prone and mounted) Japanese MGs aren’t that bad.

The earliest one (Spoon Gun) can even be hipfired to clear buildings with decent results.

4 Likes

Jap planes
Pros: mobility, speed
Cons: low rate of fire and bombload, fragility
Us planes: totally oposite of jap planes