I also ditch my M2 Hyde squad for something more useful. My go to team is the assaulter squad (Red airbone badge). All kitted out with greasers and garands and lots of smoke grenades. If we get into the point we’re taking it.
The M2 hyde is OK, but anything over 10 meters is a turkey shoot. Or a rogue tank as they’ve all got det packs.
The Pz. 38(t) F was absolutely amazing before the T-26, BT-7, T-28, and BA-11 turned up. These days not so much. T-60s have a hard time against it, but since they club Panzer IIs, that’s fair enough in my opinion. Any competent player with a 45mm or higher, will make short work of it. If they’re not competent, well that’s not the Panzer’s fault.
The 38T is still mostly proof against AT-rifles, and more resistant against arty fire. The T-26, BT-7 are quite fragile. The T-28 admittedly is a giant sponge.
Sure, but the T-60 can troll AT rifles as well, with those angled plates. I also find Soviet tanks have quite dodgy hit detection for the crews, which eat shots and then carry on about their business as if nothing happened. Probably a general problem across the board, but my German crews seem to buy the farm a lot quicker.
As for #2 it’s my understanding that console players, who cross play with PC, have an absurd aim assist. As for walls that brings back memories of the original days in Battlefield 4. Just need to wait to see if the issues to get worked out.
Yes and no. If anything with a 45mm turns up, you have to get their gunner before they can fire first, or you’re toast. The 3.7cm is also pretty anaemic in comparison.
That is exactly what i do, but they just interpret that order as “chill somewhere around that point”. There is no way to FORCE them to stand still at a given, exact spot. It is especially bad indoors.
That’s right. As with COD Auto Aim. And I think that’s done very stupidly. There should be the possibility that I can turn it off to play with console players.