Option to remove Tinnitus in sound settings

I am not much of a AAA player and never really played games that had a large enough budget to implement the stuff I researched. As said, I am a game developer myself.

ULQ is implemented to make the game more accessible for players with lower-end hardware. Tinnitus sound option would be the exact same.

I do not think that is possible with the current sound engine.

How does giving someone the option to disable tinnitus turn this into a casual game? I hontestly don’t see the connection.

Everyone can turn down the grass render distance. Gives you a bigger advantage than maybe hearing someone while your entire screen blurs and your character turns all around, making it very hard to pinpoint a direction anyways.

Agreed

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It is realistic. Loud booms makes ears scream. Immersion. Also adds to gameplay because you can’t hear around you very well. You can use that to your advantage against the enemy if they’re concussed or bell rung. So …there is quite a bit involved.

That has nothing to do with the game being “casual”, though. Only “realistic” and “immersive”
And playability should always have priority over realism and immersion. So if something makes it potentially impossible for players to play, it would be reasonable to offer an option for it.

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If it is unbearable sure. Idk how its that bad…honestly I hardly notice it. To each their own.

Well, as 2 participants in this thread have mentioned, they already suffer from tinnitus in real life.
When they get tinnitus in the game, it amplifies the tinnitus they already have in real life, and at a certain point, it becomes too much :slight_smile:
Try putting your game audio to 5x or 10x volume of what you have now, and see if the tinnitus is still hard to notice :wink:

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So you do as I already said, jeez, just have it mute the effect, but the game sound reduction itself must remain. Such is the reason ULQ will never be available in this game, it provides an advantage to those petty enough to use it and is not an argument to say ‘you can do it to’.

But removing the sound effect itself is fine in my mind.

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The game doesn’t mute them. It drowns them out by using tinnitus

You gonna repeat your statement, I’ll repeat mine

It is very likely easily possible with the sound engine, but it is stupid to completely remove it as you ask for since that is A) unfair and even if you use the ridiculous argument that anyone can use it, it B) removes tactical possibilities which is part of the point.

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I’m totally cool with an option to mute the tinnitus effect as long as there’s still some sound muffling in action. Accessibility is still crucial to gaining players, I and many others are still waiting for the bloody FOV to be uncapped from 90 for example.

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Idk man, they cant even play all sounds that can happen in a single battle, proven by war thunder and how your airplane engine sound can stutter when firing MGs. And don’t mention the 10 planes flying right behind you you never hear. And that is on accident, so I doubt they would be able to do that on purpose if they can’t fix the accidential cases (which have been around ever since the new sound engine got added)

Even when it would be removed, it is a god damn ringing noise. It does not prevent someone like me from locating enemies by sound. Only makes it harder. Besides, your screen is already shaking because of shell-shock effect, so you cant exactly do much in those situations anyways

The tactical possibility to miss the randomized artillery strikes? As those are the main cause of shell-shock and tinnitus. With grenades, you generally down/kill players. Same with mortars.

The whole effect of the Tinnitus, or reducing the game sounds is to reduce your perception, thus grenades and explosions can be used for players to get the drop on each other.

Even when it would be removed, it is a god damn ringing noise

I didn’t say there shouldn’t be a option, merely that it should not remove the effect, one that is insanely simple to do, just drop the in game sound level instead, jeez. Stop being ridiculous.

Sadly, code-wise, that is harder to do than it sounds when also preserving all other settings the user has. Doubt the devs would put the effort into that as I myself as developer would not.

No, it is insanely easy to reduce game volume upon an event happening, it is one of the most basic sliders in coding, especially as the option already exists.

I guess they could have an invisible master volume slider under the hood, but that would require modification of the sound engine, which Darkflow wouldn’t be doing. Gaijin is in charge of the engine.

That is why I am saying that it would be too difficult, as Darkflow needs to code a way around the sound engine.

That already exists in any game lol, it is the most basic slider in all video games, you simply add an event for it, therefore I can only conclude that you are simply trying to have an argument with anyone you can.

No. Those sliders, while in any game, are extensions from the sound engine. They are not as easy to add as you might suggest. I know, as I have developed and released my own games.

Darkflow, as a license user of said engine, does not have permissions to modify the engine itself, at least as far as I am aware. So adding sound channels wouldn’t work.

You are very, very wrong there, Darkflow have modified the engine on several occastions, with things such as DLSS and Ray tracing being their modifications so far as I am aware and not Gaijin modifying them for Enlisted, they are done for Enlisted and are then ported over to War Thunder. And according to someone else in this thread, that is the precise way War Thunder does it anyway, so it takes no coding.

I have no idea why you are pushing back on this, it is insanely simple and if needed to be added, not simply copied from WT, it would take just a few lines of code added to the Tinnitus effect:

IF Tinnitus effect:
IF Tinnitus slider at x percent:
Reduce Tinnitus by x percent
Reduce game volume by 90% )or x percent)
ENDIF
ENDIF

As far as I am aware, those are done by gaijin for war thunder and enlisted is simply the test bed

But if they did modify it, then yeah there should be no reason why it wouldnt be possible.

Nope, it has specifically been mentioned that the features are shared between the games, such as WT’s clouds coming to Enlisted and DLSS and Ray Tracing to WT, whether either is the testbed for either is irrelevant, they were implemented by their respective devs.

A way to turn the tinnitus sounds into low, distorted, muffled sounds would be the best option. Keeps the effect and doesn’t give anyone any advantages, and saves people from getting headaches.

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