Objective rework?

Rework all the capture zones to be twice the size they are, not think worse then jamming a full te as m of 45+ troops into a objective the size of a tennis ball court with the only cover being in the middle
This also works with being a soft nerd to tanks as now you would get more land space to hide from them, and now the artillery zone would only be a half of the size

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Well they are planning to add more veichle for infantry so maybe they make the map more big

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While a increase in playerable area is good, I’m talking about the area of the objective

Objectives area is small because game area is small, make game area more large and the problem is solved

Not TOO big tho, indeed a random circle about the size of a tennis court in the middle of a street feels small, but in example the huge cap in front of the Reichstag in Berlin, some big buildings with inner courts in Tunisia or the large open square in Stalingrad feel wide enough.

OP is not wrong tho, a larger game area can only change the battle so much if eventually the land that matters is the same tiny square.

But capture area is always a plaza,hall,bulding so some of them are forced to be small, make them bigger a bit more big is ok, but neither we can ask to have a capture zone for an hause wo start at 40m before the hause

Imo for me we have to change the way of we attack a zone not the zone itself

The first possible alternative that comes to my mind is attackers having to raise a flag onto the cap point, which would require an active action like setting a bomb in destruction mode.

But sure there are better alternatives.

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Is already something better than we actually have

Yet it would not solve the issues raised by the OP, instead it would even exacerbate them because the core of the cap zone would become a single, even tinier spot.

But you need one guy here instead of 70 so the battle become more wide

That’s yet another con, since we’d be back to the situation where a lone sneaky boy can take a point on his own despite defenders otherwise holding the ground egregiously.

If a team cant take an eye on their capzone because to occupied to farm attacker at greyzone border, their fault, the sneaky dude do his job to raise the flag

But we recently had a (welcomed) patch needing cap speed for lone cappers, just because in “roleplaying” terms a successful conquest is supposed to be achieved by pushing back defenders. Sneaky loners can make sense in destruction mode.

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