Being Rapidly shot at will trigger a fight or flight response
The fight response slightly decreases bullet deviation and increases weapon handling speeds
The flight response slightly increases movement speeds but slightly decreases weapon accuracy
If a bot is being suppressed they will ether try to fight back with poor accuracy, or scramble for cover.
If your soldier is a low level flight will be triggered more often, while a high level soldier will almost always enter fight.
And one last thing different types of suppression:
MGs have alot of suppression
Smgs have moderate suppression
I’d like to see this - I think HLL has it - not to impact stats so much as blurs your screen and makes aim less steady, like being concussed but not as bad.