New Matchmaking System: A Better Way!

New Matchmaking System: A Better Way!

For me and many others the new matchmaking system is going to be a nightmare: I don’t want to be placed on a map or in a game mode that I don’t want to play. I have suggested that another option be made available so that players can also choose which maps or modes they want to play on; however, half the population is convinced that this will only continue to split the player base. I argue that it won’t since the maps would be locked down by the same criteria that the matchmaking will use.

To resolve this issue, there is a very simple solution: Combine the two options. EVERYONE will use the new matchmaking system; however, all maps in the game will be listed & there will be check boxes next to each map in the game so people can eliminate the maps they don’t want to play on. Furthermore, each game mode will be listed (conquest, destruction, etc.) so people can choose which game modes they want to play. Since matchmaking will combine players for each game, there will be no “splitting the player base” to keep people from losing their minds over this issue. This way, EVERYBODY gets what they want: The matchmaking group’s concerns are resolved, and those of us who want to choose maps & modes get what we want as well. Problem solved!

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So… Basically splitting the matchmaking pool. The end result would be certain players only having 1 or 2 maps ticked and other maps and modes being filled with bots, literally the same issue all over again no matter how you try to cut it.

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Maps could always be reworked, while modes… Armored train is bullshit

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Lol…no

Basically let me play this map with my broken toy 24H 7D

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Absolutely not! The games will be filled with people, not bots. You simply get to choose what you want. The matchmaking stays the same just as Gaijin has described it. The only difference is… instead of getting thrown into one of dozens of maps (chosen by an algorithum), the game will put you into the maps that you want & and the mode that you want (chosen by you). In other words, the game will generate the maps that people want to play on (and modes) instead of just randomly generating them.

I feel like these people just want bot stomp lobbies

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Dude. This is some serious mental gymnastics. If your filtering by maps and modes, the end result would be splitting the playerbase all over again. Certain players like yourself feel very strongly about certain maps and modes and would NEVER tick them for matchmaking, leading to the same issue we have now with certain maps and modes being bot lobbies and splitting the small playerbase.

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Go back, slow down, and take the time to read. Instead of the game RANDOMLY generated maps (which is literally dozens, so you will never know what you will get) the game will select the maps that people want to play on. If 100 people (like you) don’t care which map you want to play on, then this system does not affect you since the games will be filled with people. If another 100 people want to play on assault, destruction, & conquest modes with specific maps—then those maps will be generated (instead of randomly generating them).

There’s no splitting of the player base since matchmaking WILL ALWAYS BE USED.

There’s no “bot” matches since this system will use the exact same matchmaking rules that Gaijin has explained to you—with the exception of randomly generated maps. They will be chosen by people, not an algorithm.

Everybody gets what they want!

No. Because the players like you will only tick 1 or 2 maps and the 1 game mode you win every time. The end result is certain maps and modes will have less healthy playerbases at any given time and the numbers will be skewed in a certain direction.

The playerbase will already be split between the different BR tiers that are coming and I’m sure one tier will have more players most of the time. We don’t need more ways to break the playerbase up however you try to cut it. I don’t enjoy Tunisia at all but I’m not going to just desert every time I get a map that isn’t an easy W

Terrible idea, it would completely obliterate point of this merging in the first place. Even staying with current campaigns would be better than things OP suggested.

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Agreed. A quick scroll through this forum shows many players feel very strongly about certain maps and modes, it’s evident most players would pick and choose a very limited selection of maps and modes, severely limiting the pool.

Well, I’m sorry to have to correct you once again: Your assumptions are 100% wrong! I play ALL maps. The only map that I really don’t like is the Kahif Cave Map. I also play ALL modes. Here’s the reason I want a choice in the matter: Sometimes, I feel like playing small, quick maps—so I would choose to play conquest maps. Other times, I prefer to slow things down on a larger map – so I’ll play the Pacific campaign or the Tunisia campaign, as it is now. I don’t always play the same maps and modes. Stop assuming things.

Question: How well do you think this new matchmaking system is going to work when people like me (and there are a lot of us) constantly get put on maps & modes that we don’t want to play? You said it yourelf… Answer: Not very well at all! People are going to be deserting left and right. And then your games (that you’re so worried about) will be filled with 3 to 5 people—not to mention the people who will simply quit the game altogether. And when the games are half filled, guess what Gaijin is going to do: Fill them with bots.

When there are literally hundreds of people playing the game, no one person is going to be able to “Control the maps.” Everybody will have a different preference, and those preferences will change constantly. So stop worrying about the same maps being played all the time. If you choose “all maps” to be played, you’ll constantly be moved around to a different map.

Finally, my question is this: Why would you prefer to be led around by the nose and play on whatever map is imposed on you when you could have a choice and play on only the maps that you want.

Dude, you’re a known troll. You disagree with everything!

Of course in a perfect world I’d pick the maps I like. But this is a small game with not alot of players and the main issue atm is the bot lobbies. The new update aims to fix that by removing the matchmaking splits. If thats enough to cause many players to desert then they will be replaced with new players as this game enters full access this year. Im all for shedding alot of the older more elitiest players that seem to be super picky about what and how they play in exchange for a larger healthier matchmaking pool in general.

Heres a solution for your worries: All maps and all modes will be generated for those people who don’t care where they end up.

For those people who want choice, they will only be placed on the maps and modes that they want to play on.

I’m sure you’ll come up with another imaginary problem to complain about.

Alright so we’re just going in circles here. Allowing players that “choice”, as you call it would, again, split the playerbase comparably to the way campaigns currently do. You seem to think allowing players the CHOICE to go “I don’t ever want to play Assault or Conquest and I don’t ever want any Tunisia maps” with filters, won’t lead to those maps and modes somehow having less players by way of… magic I guess.

You claimed earlier that these people “don’t care” though they really do. They care about what happens with other people too much. This all happened when HA was the current issue. They claimed they could do with or without HA, or that there was no HA, yet they seemed to care too much when people wanted to preserve the current state of HA or provide safeguards to enhance that experience through a separate mode that would not impact them.

It does not matter how much you try to present logic with them, they don’t understand that they cannot force people to enjoy what they want. They want to remove all uniqueness and matter of preference, so everyone plays the same settings and maps. People quitting matches alongside the game altogether is a serious issue that the guy already admitted he doesn’t care about, and thinks it’s a positive.

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Sure, let’s remove all the people who crowdfunded this game to get to where it is now, we can totally afford to lose a significant portion of the playerbase who funded this game, in hopes that the new people will actually stick around as long, or spend as much money as those people who have stuck by the game for years have.

In fact, we might as already prepare for it, they should make it 5v5 instead of 10v10 for Squads, and 10v10 instead of 25v25 for Lone Fighters.

You clearly know what’s best compared to the rest of us players sticking around for years, as you’ve had that account for less than a month on here.

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What if I want to play Kahif Village Destruction and everybody hates it and ticks it off? Will I never play it? Will it be filled with bots?
No, thanks.

Maybe some sort of preferences could be implemented that would increase/decrease the chances of certain maps/modes appearing and letting the Devs know which ones require reworks, but not hard locks.

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Yeah it’s not rocket science. Hard locks = unpopulated maps and bot modes