While playing Call of Duty United Offensive many years ago, especially like most gamers, I liked a certain feature that I hadn’t seen in any other multiplayer shooter.
In Base Assault, both opposing factions have three bases. The goal is to use tank cannons, anti-tank rockets and explosives to destroy the outer part of the bunker, and then plant a timer charge to destroy the interior of the base.
The game had no time limit, and the team that first destroyed 3 enemy bases won.
I think that introducing this mode on Enlisted without time and ticket limits would provide fantastic gameplay.
Below is a video showing gameplay in this mode.
PS please support the idea and like the topic. Thank you
You know what? This sounds incredibly fun. It could also be the beginning of DF opening the maps to their full scale. They’re all like 2-5 minutes of a jeep drive from each other in one big world, at least as far as Normandy goes. It would be very cool to see something like this
Yes. Back in the Alpha days, the developers talked about the long-term goal of having theater-wide game modes. When they introduced APCs and Paratroopers, I thought for sure we were eventually going to get this.
I always envisioned large maps with dynamic fronts as players captured and defended points, utilizing push-to-talk communications (VoIP) to strategize and execute tactics, free from grey zones all together. And even a logistical component of when a squad is dead, it is dead for the match. In my head, as you captured a point, correlated natural spawn points would become active and the front moves forward. If a spawn point behind your front gets captured by the enemy, you get cut off and the spawn point for the cutoff capture point is deactivated. Of course, this was before Paratroopers and APCs, but I think it would still work.
But without VoIP and Clans, large maps have the potential of being boring, without coordination, you end up just running for 5 minutes from point to point. Additionally, servers would have to be beefed up to have grey zones removed and for the game to keep track of all the buildable items, destroyed entities, and explosion craters across the entire map.
This mode was mainly played in team games on public servers. This is a very simple mode that does not require clan coordination. Just make a few maps for it and adjust the dimensions accordingly. Anyone who hasn’t played it should regret it.
I really like but i think it Will need a timer sadly because You can actually Spawn camping the enemy for hours any solution? To this but it Will stills like a Game mode without timer and refoirciments
I gotta admit, it does sound like a decent addition to what we have already. I’m not sure how well it would fit into the current map rotation, without making massive changes to the greyzones or map size.
But those points are probably worth another topic in themselves.
It won’t last a few hours. Because a better team will quickly destroy 3 enemy bunkers instead of camping. In this mode, defense is useless, because the winner is the one who first destroys 3 opponent’s bunkers. Alternatively, set the time to an hour and if there is no result in the normal mode, award the win to the one who destroyed more of the opponent’s bunkers or visited the opponent’s zone more often.
Please watch the video I attached if you have never played Call of Duty United Offensive. This mode was extremely playable and thanks to it the game had full servers even 12 years after its premiere!!
just check how planetside 2 solved this. on map you could check number of players from all three teams on specific part of the map so you could get into action wherever it is needed. if you wanted big battle you could join 100+vs100+vs100+ battles(usually laggy experience, but it was glorious) when they happened or you could choose 20+v20+ battles or you could start attacking new area and people would join you. there were always multiple battles happening in different parts of the map.
but you would get big problem with servers cause planetside 2 uses server cluster to process such big map and action in specific parts of it and that would require change in too many things to be realistic for implementation.
It happened that when I saw that there were active servers, I started looking for an old CD-key from the game I bought in 2005. Unfortunately, I couldn’t find it, so I had to buy a new one on Steam
When I played this mode, it reminded me of the good old days