A new AA feature will be added to the new version of big action.
Now you can assign your squad members to control builded AA, and they will automatically shoot at enemy aircrafts (within 800 meters, not very accurate). Just a refinement of the squad mode gameplay
Planed to added to big action version 914
Blks
undestroyableBuilding
should be mark as gameclient only
_group{
_tags:t="gameClient"
"undestroyableBuilding:tag"{
}
}
base_vehicle_building_manual_supply{
_use:t="big_action_fortification_builded_no_shred_undestroyable"
repairable__baseRepairTotalTime:r=10.0
fortification_repair__costPercent:r=0.5
// building_menu__image:t="repair_parts/empty"
// building_menu__text:t="vehicle/turret"
isTpsView:b=no
buildingRadius:r=5.0
"undestroyableyByTeammates:tag"{
}
"building__destructionAwardStat:t"{
_tags:t="server"
value:t="enemyBuiltUtilityDestructions"
}
"buildByPlayer:eid"{
}
"disableVehicleResupply:tag"{
}
_group{
_tags:t="gameClient"
"undestroyableBuilding:tag"{
}
}
}
big_action_fortification_build_no_radius{
_use:t="fortification_builder_info"
_use:t="fortification_ai_target"
buildingCost:r=0.0
maxCostReturnedOnDestructionMul:r=0.5
costReturnedOnDestructionMul:r=0.5
buildTypeId:i=0
buildingCenterOffset:p3=0.0, 0.0, 0.0
buildingCostructedAtTime:r=0.0
buildingSoundTag:t="fortification"
actionTimerColor:p3=255.0, 0.0, 0.0
// _replicated:t="building_destroy__timeToDestroy"
// building_destroy__maxTimeToDestroy:r=5.0
// building_destroy__timeToDestroy:r=0.0
// building_destroy__lastDamageAtTime:r=-1.0
// building_destroy__timeToResetDestructionTimer:r=15.0
// building_destroy__distanceVerifyThreshold:r=1.5
// building_destroy__disassembleSound:t="env_effects/building/destroy_action"
"building__canDismantle:tag"{
}
"build_attach__riexHandle:u64"{
value:i64=-1
_tags:t="server"
}
"building__isBroken:b"{
value:b=no
_tags:t="server"
}
_group{
_tags:t="server"
obstacle__initialStillTimeout:r=0.0
building__destructionAwardStat:t=""
"building__breakOffender:eid"{
}
}
// "building_destroy__operator:eid"{
// }
}
big_action_fortification_builded_no_shred_undestroyable{
_extends:t="big_action_fortification_build_no_radius"
_use:t="big_action_fortification_build_no_radius"
building_destroy__maxTimeToDestroy:r=999999.0
actionTimerColor:p3=160.0, 160.0, 160.0
"hasCrosshairHint:tag"{
}
"undestroyableyByTeammates:tag"{
}
}
base_anti_aircraft_cannon{
_override:b=yes
_use:t="destroy_inactive_vehicle"
vehicle_seats__restrictToGroup:i64=0
vehicle__isDestroyedWithoutCrew:b=no
inactiveDeleteTimer:r=540.0
inactiveTimer:r=0.0
destroyTimerCheckDistance:r=20.0
// entity__recreateToOnDeath:t="big_action_wreck_gameobj" // not nessary
fire_source__scale:r=1.0
item__name:t="research/buildings_unlock_1"
"ownedBySquad:eid"{
}
"turret_control__hasAiGunners:tag"{
}
}
cannon_ussr_25mm_72k_preview_common{
_override:b=yes
additionalBuildingTemplate:t="base_vehicle_building_manual_supply"
}
cannon_germ_20mm_flak38_preview_common{
_override:b=yes
additionalBuildingTemplate:t="base_vehicle_building_manual_supply"
}
cannon_us_20mm_polsten_preview_common{
_override:b=yes
additionalBuildingTemplate:t="base_vehicle_building_manual_supply"
}
cannon_jp_20mm_type98_preview_common{
_override:b=yes
additionalBuildingTemplate:t="base_vehicle_building_manual_supply"
}