New factions id? ( are those even activated in the editor ? )

I dont know if in this timeframe we are still here, maybe the world can end in meantine, but dont worry we wait you unitil we can :slightly_smiling_face:

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Yeah. Tutorial profiles auto replaces by default profiles. Sadly. They fine works only in editor.

alot of fun involved:

( and this is just one bay… )

man… they really went full ham with it.

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ahhh that’s explains it.

i had it as a second thought about it but wasn’t sure.

then those are small details that i love.

( i love less the tescos barriers though… and those aren’t small )

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i think it camed out alright:
Before:

After:

( much better, and realistic i’d say )

now onto the hangars and… pretty much half of the map.

You know you can remove all of those sandboxes in like 3 clicks?
EDIT: given you unbaked them. Nevermind

you what?

so you’re telling i have spended 3 hours in this bay, and there’s a different method?

Kind of?

Select the area with the “Within” option:

Then search sandbox_x:

Select “All filtered” then “Select”

And all “Tesco” boxes are selected:

Aaaand delete:

Then enbake the entites if you want

Note that this will inflate the mission size by ALOT
image

On a second thought you can remove all unbaked rendinsts in the BLK file and only keep the rendinst_removes

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well, my method seems to be a bit lighter:

image

( i believe i’m half way finished to remove all those pesky tescos )

Yes, because the game saved the unbaked-enbaked rendinsts too

so… that’s a bad thing (?)

From a file size perspective, yes

i mean… no more than 10 mb seems alot of stuff after all

If someone figures out how to delete lines above and below the condition (in this case every line NOT containing sandbox_*) in notepad++ (or any other text editor) would save us a lot of time!

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maybe the editor dev might answer you.
( on monday. since now it’s saturday/( about to be) sunday.

lol