Nerf the M2 Stinger

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Maybe in the future they could give option to “modify” the mg34 and 42 to have 100 round instead of a new one. But then again that probably harder than adding a new gun

If the box is truly 100 round capacity, I am not against fixing it to 100.

I am pretty sure both US and Germans could get different higher capacity MGs.

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Isn’t a nerf brotha, megazine can hold just 100rd in real life and as for all other game gun this rule should be respected, also is always possible change the magazine with a belt and keep it at 200

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Me, I’m all about realism. I don’t know the true WW2 mag capacities of the Stinger. If it was SOLELY a 100 round mag, then so be it it should be changed in the game. If there were actually modifications done in WW2 to make it 200, then it should probably stay as is. I was just fine with the Browning 1919 with the 100 rounds. I think the number of Stingers people will have will be very limited anyway, unless they end up in the tech tree. Now if they end up in the tech tree, that could be a problem for other nations. :smile: I currently run 2 squads with 3 Browning’s each, an APC with 3 Browning’s, one airborne with Thompson 50’s and one squad with T20’s and M2’s. But yeah, if I could arm the APC and other units with Stingers I would have 9 Stingers for each match. Plus I could change out my T20 squad and add another Stinger or two.

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airplane= 200 rounds
marines= 100 rounds

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So then if we choose to make BR based on when the weapon was put into service we’d get some good weapons earlier (late game will still suck tho)
A lot of weapons feel like they should be lower BR and it’d give some boost to the Germans if we did lower some.
But everyone is gonna say that’s a terrible idea and go play HLL. It’s on PS5 and I’m on 4 so screw off and let me enjoy the only option I have.

It’s the firat time I hear about the saddle drum for MG42. I’m quite sure it wasn’t able to use it but maybe I forgot something.

More on topic, I don’t know if stinger needs a nerf but it’s ammo should be changed to 100. It’s nonsense that it can hold twice as much rounds as irl and devs are ok with it.
Otherweise I want 71 rounds in my stick mag MP40 because why not? Reality can be whatever I want.

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So no bayonet for T20 rifle also

Wrong dude to say it because if was for me I would add bayonet on pistol to :smile:

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But in reality it didnt have bayonet(Some pistols though did have bayonets like commando revolver)

I mean even the in game one doesn’t look like it put on tightly like a normal bayonet but I’m no bayonet expert

One time use bayonet, you leave it in the enemy, Geneva checklist disapproves

Cause its fictional the muzzle devise on the T20 blocked the use of both grenade launcher and bayonet they fixed it with T20E1 and later variants if Im not mistaken also Remington models could use bayonet from get go like T22
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Game model of bayonet is weird on T20 but add thr bayonet is done for balance so its okays nothing is perfect, also in future fg should get the bayonet to, so all main SF are gonna have it

I have a feeling it’s rof depends mostly on how biased somebody is.
One day MG42 is a bullet wasting machine with 1300rpm. Next day is just nothing special 900rpm.

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I want quad barrels for my Tiger just like in Planetside 2

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I hope we will get FG42 bayonets, but then STG44 will be only one AR without a bayonet and i doubt you could even fit bayo there. It should get some kind of buff since it’s worse than AS-44.

“Truth is stranger than fiction, but it is because Fiction is obliged to stick to possibilities; Truth isn’t.”
Man instead of that lets add Mäuschen(Funny thing how Germans named their tanks the heavier it gets the animal becomes smaller in this case the name means small mouse)
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It has 15 cm +7.5 cm cannon

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