The blog doesn’t suggest replacing these with perks
devs should make the FG42 premium .
You were suggesting using them to replace perks?
That doesn’t make much sense apart from the ammo perk.
I’d like perks to represent proficiencies better, and for some of them to be class limited. My machine gunners don’t need bolt action cycling perks.
Add things like a perk that makes you more accustomed to carrying heavy weapons so you aren’t so slow to move with them.
Gear + weapon upgrades can cover a ton
Vitality > Armor
Inventory slot > grenade / medkits pouch
Ammo capacity > ammo pouch
Recoil > heavy bolt
Fire rate > light bolt
Etc
And the nicest thing about it would be that you can visually determine what upgrades an opponent has, allowing you to adjust to it.
So after finally managing to roll a weapon recoil perk on LMGs. I can say without a doubt that the perk is broken. Definitely needs to be cut at least in half if not down to like 10-20%