when i launch my mod in multiplayer i ve got a “connection finished” error …
in local mod np …
i remove entities. blk and custom profile but doesn t work anymore …
who can help me (my files are less thna3 mo )?
Hmmm… Here known some problems with pak38 (entity germ_towed_at_pak38
).
If you have it on your map then try delete it/replace it with engineer one.
(If i remember correctly they’re with builded
in name).
If you didn’t place it and still have problems then you can sent to private messages your map code.
(scene.blk
file; it’s in userGameMods/YOUR_MAP_NAME
; If forum don’t allow do it then just rename it/add .txt
in file name).
I’ll check it later and if I’ll found some problems then I’ll report about it to helpers/devs.
I’ve been waiting for months, even half year
entities. blk
can currently work fine on the server.
If you configure it correctly, it will not cause the error you describe
Oooh. Damn. I need to go sleep. Heh. Thanks TommyZZM.
I somehow didn’t note that you also used entities.blk and custom profile…
Well… Currently time these features work stable only for local game.
Custom profile can be used in multiplayer, but only for bots.
No germ_towed_at_pak38 on my mod
I ve juste Modify boats (with Ur help) and add many anti personnal mines …
My navmesh file is quite Big (about 6mo) Can it be a problem ?
the vrom.bin is about 2.3mo
I ve try to remove all my modified Entities but same issue…
In local game all works well
Hmmm… Shouldn’t because vromfs as result is 2.3mb. If it’s more then 3mb then yeah… Currently time here bug that don’t allows us download and host mods that have more then 3mb size.
Hmmm… Then probably you add something to map that cause conflicts in multiplayer.
I know that AA can cause problems, but they’re fixed. IIRC.
And also this at gun too cause problems.
So yeah… High chances that something else too can cause problems. Did you put to map other vehicles?
I m fed up with me
I ve got entity germ_towed_at_pak38
on my map
so i delete it and it s work
Thanks a lot