Movement and Animation Overhaul - The elephant in the room

Hi everyone,

whenever I play Enlisted I noticed how much better this game could become by overhauling the movement and its animations. Since the earlier days of this game movement felt clunky and like walking/running through gum. Its just not fluid.

And exactly this is a major reason for me not to play this game as much as I would like too.

I already saw posts about this topic from 2021 which was 2 years ago.
Why is it that Gaijin seems to ignore this topic? Is it because they simply can’t overhaul it or don’t want to?

Enlisted already has sooo much content (balance problems aside) and now the announcement on steam. How much potential growth could this game have when people actually like the movement?

It doesn’t have to be as fast paced as a call of duty for example but maybe something like Battlefield 1 has. Slower paced but more reactive to the input of the player.

Cheers.

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Really odd to me that footage from the Alpha appears to have WAY BETTER animations and movement fluidity.

I blame consoles.

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most likely it’s not considered a priority.

last time animations were updated, was back in 22s

but as far as we know, they did expressed that they had planty of hard time with animations process.

so one can only hope.
as… nothing of concrete has been shown since then.

( what are the priorities then? that’s a good question. for the moment, Steam release of the game. next, who knows )

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@Conscript_Joe insert meme here :stuck_out_tongue:

short answer… both.

i suspect that devs are overwhelmed with work and they dont have enough competent specialists to actually improve specific parts of the game. so any work that it is done is done by their priorities which seems to be on adding new content and new mechanics. for years people have been telling devs on forum to focus on polishing core gameplay and fixing bugs instead of adding new content, but without much success.

btw devs listen, just that they have massive delay of about 2-3 years. i know that recently we had some updates that were suggested 2-3 years ago.

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The “clunkiness” of the movement can be a design choice in some regards. Forcing the soldiers to move more slowly is part of the reason run&gun is only really good, but not the only option. Like you point out there’s a gradient to it, you just prefer faster paced movement than this game happens to have. I’m not sure I agree.

Some things I would definitely like fixed, is stuff like vaulting (i’m getting caught on windowsills 2-3 times per game), player camera not lining up with soldier model’s eyes, & weapon animations getting stuck or bugging out.

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Besides animations there is this feeling of super janky and jittered camera movement when in first person mode, I can’t really describe it, but I’ve never felt this chaotic screen feeling when I played BF, COD or R6S.

The easiest explanation would be that the sensitivity is too high but it really isn’t.

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This is the best way I can describe it too…like it’s too “loose”. My gun feels like it weighs less than an ounce, something you don’t feel in games like Battlefield or Hell Let Loose.

There has to be some little coding trick, there is a variable somewhere in the first-person mode that makes it feel this way.

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Walking seems clunky until you try to jump out of a window, NOW THAT’S CLUNKY BOY!!!

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But we still need them, they make up the majority of most playerbase’s

It’s probably because the game doesn’t use a First Person dedicated view model for the first person shooter perspective like how COD and BF do. Enlisted does what Mount and Blade does and just glues a camera on to the third person character model so all the animations your characters do is completely real time accurate unlike how COD has two distinct animations between the first person view model and the third person view model.

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