Move all 30 round thompsons to br3

20 rounder Thompson would make so much more sense.

I still think"

20 rounder BR2
30 rounder BR3
50 rounder BR4
30 rounder with compensator and grip BR4
50 rounder with comp and grip BR5

Respectively the cutts compensator and foregrip combination should buff dispersion significantly more, so that it has a bigger performance impact.

7 Likes

Need 100 rounds BR5 :dromedary_camel: :point_right: :point_left:

1 Like

Yes

2 Likes

Sure move assault rifles to br3 when you a reduce there damage to the Thompson’s or b reduce there magazine to 20 or c keep them where they are increase there rate of fire to the thonpsons, as is no 30 rounds Thompson is equal to those assault rifles

I know it could definitely go down to BR IV, since one of the helpers had actually mentioned the devs are considering downtiering it. But BR III is a bit of stretch for an assault rifle.

BR4 = BR5 so it’s pointless change unless we get 0+/- MM

tbh i dont care, i never had problem with them i also use them and they have garbage sights

Oh you’re furious

you wont believe how often I meet T34 and KV1 while playing with my 3 Panther squads.

one time out of 10 matches

15cm howitzer is trivial to destroy, just aim there it’s the easiest tank to destroy in a game
image

While Thompson as infantryman has no counters outside of staying away and using your MG or cooking nade or using bolt rifle.

1 Like

Yes, I told you you wouldn’t believe it.

Based on my recent (this week) experience, I got BR3-4 playing as Axis BR4 40% the time, the rest being uptiers. (With boosters active though
)
But based on my overall experience its better to play BR4 during the weekends and not use boosters, than you can get BR3-4 matches as BR4 6 maybe 7 out of 10 times.

1 Like

After playing around with that thing, I do also think that its kinda broken for a BR2 vehicle - you can shoot a wall and the expolsion radius can kill people in a surprisingly large area. People have correctly pointed out that the reload speed combined with that massive HE do overperform for a low BR setting.

Dont get me wrong - I of course am aware of all the shortcomings of its design, but man the HE spam can in the right circumstance be really insanely powerful.

You would get way more kills with my PZ3N Stalingrad or that event wheeler that also has HEAT rounds. I have already calculated it and kill rate is just 2 kills per shot which is laughably bad.

Those high kill shots happen very rarely but are pretty impressive what is not impressive is slow reload (vs short 75mm) and no MG, which both result in much lower kill per minute.

It’s the most overrated event vehicle to date, it’s open top vehicle, has zero armor, ammo rack with 7mm of armor so even br1 tank and at rifle can nuke it from 100m away, has awful reverse speed.

You may not remember it but already ultra op Soviets just received massive buff at BR2 where they get new rockets in their op plane and also T-28 with APCBC.

My old calculation with 62 shots:

Shells 1–16: 5, 9, 4, 0, 0, 0, 4, 0, 2, 2, 3, 0, 3, 0, 3, 0
Shells 17–19: 2 kills each, so 2, 2, 2
Shell 20: 4
Later shots: 5, 3, 2, 8, 3, 1, 0, 12, 1, 3, 3, 0, 7, 1, 0, 1, 0, 3, 4, 8, 1, 0, 0, 1, 5, 1, 0, 5, 0, 5, 0, 4, 2, 4, 4, 5, 2, 0, 0, 0, 1, 1
Total list of kill numbers:
5, 9, 4, 0, 0, 0, 4, 0, 2, 2, 3, 0, 3, 0, 3, 0, 2, 2, 2, 4, 5, 3, 2, 8, 3, 1, 0, 12, 1, 3, 3, 0, 7, 1, 0, 1, 0, 3, 4, 8, 1, 0, 0, 1, 5, 1, 0, 5, 0, 5, 0, 4, 2, 4, 4, 5, 2, 0, 0, 0, 1, 1

Step 2: Calculate the average

Total number of shells: 62
Sum of kills: 5 + 9 + 4 + 0 + 0 + 0 + 4 + 0 + 2 + 2 + 3 + 0 + 3 + 0 + 3 + 0 + 2 + 2 + 2 + 4 + 5 + 3 + 2 + 8 + 3 + 1 + 0 + 12 + 1 + 3 + 3 + 0 + 7 + 1 + 0 + 1 + 0 + 3 + 4 + 8 + 1 + 0 + 0 + 1 + 5 + 1 + 0 + 5 + 0 + 5 + 0 + 4 + 2 + 4 + 4 + 5 + 2 + 0 + 0 + 0 + 1 + 1 = 135
Average kills = Total kills / Number of shells = 135 / 62 ≈ 2.177
Final Answer: The average number of kills per shell is approximately 2.18.