This problem also applies to other campaigns too along with their way of balancing by messing around cap times to the point that its very difficult for attackers to cap the point because of the nerf on cap times. In Moscow, Soviets had the worse cap times and less ticket gains while in Berlin before they fixed the cap times and bonuses, its very difficult for Soviets to cap because they made the cap time too long with most maps are them being attackers.
Pacific is the worst offender on this with the Allies having severely nerfed cap times and ticket bonuses because the Japanese get stomped alot at some point.
I honestly think the cap times and ticket bonuses should be based on the difficulty of the caps itself not the whole map.
I add (to the other thing): if I deserted from every battle where the good players leave, I wouldn’t be able to play a single match in berlin…
Because soviet evidentaly lose more than german and dev buffed their reinforcements, not so hard to understand
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It was a hard nerf on cap times before the reinforcement buff. If only the devs base the cap time and reinforcement bonus on the cap difficulty not player stats.
And the Soviets ran around with Panzerfaust in their hands just like in enlisted?
And everything here is historically authentic, right?
Can you understand that this is a game and not reality?
And it should be balanced.
Or is this too difficult for you to grasp?
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Can be you less stupid and start using the brain, i say this because im really worried
OK Mr.Smartass
Since you have no arguments, you’re just insulting…
And because you are an arrogant, sad, small, insignificant nothing…
end of conversation…
Be good… Good luck with your further commenting. After all, you obviously have no other joy in life…
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I already posted wy soviet have more reinforcements, because for the dev stats probably they lose more
Idk if you can read or you want only a maus and a mp5
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