Mortars need more love

Of course, there are many possibilities, but there are situations in which a mortar would be perfect.

The mortar is not a solution to all problems of the battlefield, but it should not be considered a hopeless weapon.

And the greatest advantage of the mortar is its indirect fire capability. The mortar is perfect for defense when defending a point in open space, and the same for attacking.

Close support of the battlefield is the mortar’s job. And you need a couple of skilled players.

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I’m afraid mortars may be stuck in a dead end due to their very nature.

First, they’re less intuitive than guns. They’re delayed area denial weapon like arty, but unlike arty they are manually operated by the player.

This makes them inherently less popular than direct fire weapons.

Then, as it always happens, “gun mains” complain about indirect fire weapons being unfair, noskill and blah blah blah.

(technically we all are gun mains, but in this case I mean “main” as I would for a single faction main, aka the whiner who only uses a single portion of game content and complains about everything else.)

In conclusion, they have a lot of potential, but harder to fully exploit, and when they are successful they end up being criticized by people on the receiving end.

Tweaing their blast radius and damage can affect the first point by making them easier or harder to score mass kills with, but any buff will inevitably increase complaints (second point) exponentially.

I hardly see a solution that makes everyone happy.

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Yeah.

Because at least currently, they is just not big enough satisfaction/reward for camping several seconds 100m away from combat zone and boringly click over and over again while relying on your teammate.

It’s not enjoyable enough, there’s not big enough really in matter of outcome. There’s just no reason to play them overall.
The only reason is just immersion doing pretty unique thing.
That’s why everyone did few times until it gets boring very quickly. And then, there’s no reason to play mortars ever again.
You can do so many more enjoyable things in this game.

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Trying to make everyone happy is the approach of backboneless hypocrites.

Edgy stances fit poorly with business practices.

Anyone who has buiseness experience knows that someone has to lose so another one can gain in economy

Not really true nor relevant to the topic.

the trouble with mortars is, there not fun
let me explain if you’re doing it right the only thing that can kill you are art and planes — this makes it not fun for the receiver of you’re mortar hits

If you are playing it right is not fun for you, you can’t see the results of you’re strikes not to be blood thirsty but i like seeing the carnage

its just not fun all around, also you need spotters this means you are reliant on you’re team mates

how can we make mortars fun… the trouble is making them fun makes them op
imagine anti tank rockets if they were any good, its bad enough getting a demo charge up the tail pipe imagine getting a rocket from a window, same thing for mortars imagine a constant barrage around the control point, shutters

It is not the mortars fault that they are too strong, but rather - objectives on the maps, that they are too small.

Objectives should be large (at least 30 x 40 m), but now they are often just a single building (10 x 10 m).

Bigger objectives will not affect the strength of mortars and artillery (in a strict way), but will reduce their horrible spam.

For mortar you need to have so much luck

  • Your team is able to do shit without you being at the "frontline. (Which is already a bit hard to get)
  • CPs are small and/ or have no roof or are bunkers.
  • Chokepoints are small and/ or dont have cover.
  • Not too many chokepoints where the enemy comes from.
  • Your camping spot isnt attackable by tanks or snipers.
    (- Your team marks for you.)

Its not hopeless stuff but not worth it to carry around to hope for those 5% matches where you can actually use this thing without drastically reduce your chances to win. Especially if you dont have more than four slots.

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I’m good at playing with mortars and I guess I’m just lucky.

Well, then I cant wish you luck because you already have it… what a shame.

Or maybe as an old veteran of the game, try using a mortar and find an opportunity to use it yourself.

One cool thing that mortar squads could build are howitzers.
They would have the same building and ammo refill mechanics as AT and AA guns, and would provide indirect fire for the frontline like a mortar with their ranged marks, but would have a larger HE splash.

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It’s better heavy mortars. The howitzer fire calls the radio operator.

apart from having 70mm/3"/81/82mm mortars added to some campaigns, no, the really don’t.

Easy to rack up 25+ mortar kills in a game as long as it isn’t a roflstomp.

Heavier mortars (100mm, 107mm, 4.2", etc) are generally held at higher level than an infantry battalion so cn be considered already represented in artillery.

Trash can spigot mortar for Japan anyone?
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I do not have an 80+ mm mortar in Enlisted so I do not know how effective they are and I have not seen them in action myself so far, this video is interesting however:

“# 82MM Mortar VS Tanks🔥| Enlisted”

As to the small mortars (60 mm and less), the paratroopers are by far the most effective squads with the small mortars currently in Enlisted because of the large amount of ammo they carry. The regular mortar squads should get the same amount of ammo as the paratrooper squads currently have in Enlisted. Currently the regular mortar squads simply do not have enough ammo and need to resupply too many times to be as effective as the paratrooper mortar squads.

Mortars can be very useful in Enlisted, but one must learn how to handle them properly. It comes down to practice, practice, practice as well as spotting at range (with field glasses), timing, placing markers on the map yourself to be able to hit areas of interest, if the map has open ground objectives and choke points.

Mortars can turn a match that is being lost or won both with their HE and with their smoke rounds, but in my opinion this ONLY applies to the paratrooper squad mortars because of the large amount of mortar ammo they carry.

The main versatility of the mortars is that they can fire immediately and their rounds arrive fairly fast on target almost anywhere on the map. In that respect they are much more versatile than the off map artillery in Enlisted. They certainly are more useful than calling in an airstrike.

It would be an improvement if the ammo crates would resupply BOTH smoke and HE mortar rounds at the same time and not only HE rounds (first) and smoke rounds (second) as it is now. Currently if you need to resupply HE mortars rounds you need an ammo crate and if you want to resupply smoke mortar rounds you need another ammo crate. That means when you use mortars you also need an engineer and you need that engineer to deploy several ammo crates.

All this takes time and takes you out of the fight. Compare that to aircraft and vehicles in Enlisted that can magically resupply ALL their ordnance just by moving towards a point on the map. Mortars should be able to also resupply their ammo just like vehicles do: by moving to the same resupply point that the vehicles use. This would also eliminate the problem that ammo crates are instantly emptied by mortar users.

Currently a really bad issue with mortars, especially for German paratroopers and particularly for the German paratroopers that have only 60 rounds of FG 42 ammo, is that if you need to resupply the ammo of your main firearm, doing so will immediately empty the ammo crate for everyone else, including for all other soldiers in your squad.

It is also more than a little irritating to deploy an ammo crate and see it immediately emptied by a mortar user when you badly need to resupply your main firearm from your own ammo crate.

On a side note friendly players should also not be able to deconstruct friendly ammo crates, I cannot count the number of times a friendly player deconstructed ammo crates that I deployed and which I badly needed to resupply my main firearm. Currently friendly players can no longer deconstruct friendly rally points and neither should they be able to deconstruct friendly ammo crates.

I would say most here know how to use them, its not hard, and I still do enjoy using them. Its just the HE damage is neurtered compared to what it used to be. Now I find it interesting you say its fine but only on Paratroopers with more Ammo. That basically says that you need volume of fire to get the use out of it now because the damage is low, which is true.

Lots of ammo makes up for low damage
OR
Good damage make up for low ammo.

I prefer the latter.

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Mortar squad ammo is best ensured by taking the 2 engineers allowed in the squad makeup, and building ammo with them

with +40% resources IIRC each can build 8 ammo boxes - with 2 mortarmen in the squad that makes for 180 rounds of HE (a few more for the Japanese that gets 12 round per reload, a few less for the 81/82mm with 8 IIRC), + 20 of smoke.