More ways to destroy planes

While any soldier with dynamite can destroy a tank. Thus, the plane can only be destroyed by another plane or by a special engineering squad. When playing and reading the forum, I can see that planes often frustrate players. Why only an engineer squad can create a plane-fighting weapon, and not every engineer in a different squad? Have you also thought about adding special built-in anti-aircraft guns somewhere on the map? Which could be repaired if destroyed by any engineer? Due to the constraints in the numbers of the composition there is a large deficit of engineers. Instead, people prefer to choose, for example, a flamethrower composition. Sometimes it’s hard to create a respawn or an ammo box. And what about the anti-aircraft gun. Besides, even if such a cannon arises, it is a terribly boring game that consists of waiting sometimes a few minutes for the plane. Hence my suggestion. Or for a buff for anti-aircraft guns. Or for an additional option to destroy planes. Because from what I can see you’re not going to weaken the planes. On the contrary, rocket planes are a real killing machine.

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Well, there can be things like AI fighters too.

Btw, germans had fliegerfaust, so maybe it will be added.

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if we go fantasy lets do it all the way, game already heading there anyway

can you find them in this berlin ww2 photo?

Fliegerfaust_worldwartwo.filminspector.com_1

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It would also be good to somehow limit the planes. Add a limited amount of fuel. Or, gradually reduce the amount of replenished ammunition. So that it would be enough for e.g. 3-4 raids. This would also free up a slot for players who wish to play by plane. I often meet matches where one player can fly through the entire game lasting several dozen minutes with impunity. The same goes for tanks. Where better tanks can take a total of about 200 missiles on board. This is very unhealthy. And it destroys the fun of the game.

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Calls an artillery strike

One of the worst things about this game is that every single solitary player on the map can kill a tank.

It’s insanely cheesy

The AA guns that are player built are now far more lethal than they were before I find that I fear them much more than I used to and I’m being shot down by them a lot more, and when I use them it’s pretty easy to get quite a few kills if you’re patient enough.

I also find that playing as infantry you can usually avoid being blown up by airplanes bomb because you hear them coming all you have to do is get into some sort of cover and you usually be OK, as for the rest of the brain dead AI that makes up your section probably not, seems like they’re hardwired to get themselves killed.

DShK for USSR when?

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It’s instead extremely sensible in terms of balancing tanks in an infantry game.

Otherwise, tanks wouldn’t even need to sit back in the gray zone to try and stay safe, they’d just be rolling around doing helicopterd(u)ck amidst helpless troopers.

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I just scored 22 kills in one raid. Even when some of them were sitting in the building, the rockets did their job. I turned back. I replenished ammunition and made another raid, this time 14 kills. And I could do that all the time. With impunity. Nobody attacked me. Neither an enemy plane nor an engineer. Effect? The opponent did not even take half of the first point. Why wasn’t anyone even trying to attack me? As I said, because of the limitation to 3 trains and one train set with machines, people choose a tank more often. There are also few engineers. And there’s nothing the rest of the players can do to me. In battlefield 1, each player could at least damage the plane with any regular weapon.

axis should receive those anti aircraft mounts that are randomly placed across the map, so the PT34 can serve its multi purpose as a anti aircraft gun

didnt say they didny exist, just that they were useless
no personal offense intended either

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The idea would be that you would have AT kit, like a PIAT for instance in each section like you have can an engineer, something realistic instead of this fantasy TNT bundle that can magically kill tanks.

So outside of specialised anti-tank units more or less every section could have at least one guy in it that can kill a tank, but with something historically accurate and realistic, so you might have one or two guys out of 10 depending on the type of section with something that you could use for tanks

The only reasonable nerf TNT packs could get is a shorter throwing distance.

Otherwise, they currently behave in a somewhat believable way: they either OHK if blowing up point blank against weakest parts of armor (low sides, bottom, top) or deal zero damage at all if exploding just a little farther, with little or no middle ground in between.

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More ways? Indeed! … I have never seen a plane destroyed by Flak. The Flak is a lame nightmare. You can attack Infantry and light vehicles thats all.

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