Hi everyone,
I read section and other posts with what we like, don’t like and don’t understand well. Some answers were repeated about logistics and campaign progress. Let me show you my ideas that maybe can solve some problems.
Logistics & Campaign for Enlisted
Main idea – Rework for Logistics from two general types (Troops/Weapon) into few smaller.
Propositions → Most of them are in examples form to visualize my intentions.
All ideas based on closed alfa – Battle of Moscow
Change of recieved supplies – It depends on activity in the end of the game. From 1 to 3 points of Logistics you can get by statistics (I propose 3 for top 5 players of each team), another 3 for vicory and 1 for lose. So you can get at most 6 point for good match or 2
„Sometimes you need to lose the war to win a battle, but wait…huh?”
Logistics (troopers)
- Regular Soldiers – Here you can recive units with standard training (Trooper, Assaulter, Shotgunner)
Cost: 3 logistics points
- Special Units – You can gain troopers who have characteristic weapon or destination (Flametrooper, Sniper, Engineer, Radio operator)
Cost: 6 logistics points
- Crew members and Support Units – Soldiers who can support others from their tanks, planes and by mid range weapons (Pilot?, Mortarman, Bomber, Tanker, Gunner)
Cost: 10 logistics points
Idea – for every type of trooper reinforcements you can create separate graphic that would visualize what it contain – characteristic weapon and role.
Logistics (weapons)
- Standard weapons – Repeating rifles, Sidearms, Sub machine guns, Shotguns
Cost: 3 logistics points
- Class special weapon – Semi-automatic rifles, Flamethrowers, Machine guns, AT rifles
Cost: 7 logistics points
- Soldier equipment – Medpacks, Grenades, Explosives
Cost: 5 logistics points
Idea – Changes in soldier appearance depends on his experience. Example – First level trooper use forage cap and basic uniform, when the veterans wear worn helmets and full equipment.
Idea – Like soldiers that you can rank up in academy you can also exchange three same classes to the chosen one.
Campaign
Idea – Adding milestones headquaters support between troop/units progression
Example:
- – Osttruppen support – You gain three trooper class (Level I)
- – Assault set – You draw random submachine gun and two grenades
- – 3rd Reich propaganda – You recive temporary experience bonus for chosen squad and for campaign till next level
- – MP40 – You get access to submachine gun MP40 and you recive one piece of this weapon
Thank you for your time.
Please let me know what part of upper solutions you like or dislike, or even don’t understand! I will answer and upload it regulary.