Monetization model killed the game for me

The game is really good-the rules and designs governing its basic shooter mechanics are pretty well thought out and the transition between War Thunder’s tanks to Enlisted’s squad tactics gameplay is really seamless. The way the game is monetized (ie: the grind) however is absolutely toxic to my interest in maintaining a long-term relationship with the game as a customer who was absolutely willing to pay for content however. At this time the premium account option’s leveling is far, far too slow to justify the fees and with a 5th campaign the game’s awful campaign leveling system has become far too subdivided. The time commitment required to unlock all of the game’s content would simply require a degree of time commitment that isn’t at all practical for me and I suspect i’m not the only customer who feels that way. Hopefully campaigns in the future will either be merged or reduced in overall complexity and Gaijin can find some other less toxic way to make money on the game. I want to reiterate that I am willing to pay for content-but the way Gaijin wants me to pay for it simply will not do.

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Wait, what?

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I have reached the choice that im not going to give them any more money (other then what i need forr the 900 gold for battlepass) by buying premiums UNTILL i get aussie servers so that i can enjoy the game on a fair playing field instead of the mandatory +200 ping

How can you tell where the server is?

Stalingrad full access progress pace is what premium account should provide for all campaigns, or at least it should be nearly so.

Unfortunately it’s not.

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If we forget the broken economy wo force you to play the game a lot more than normal for keep your order balance, yes is fine

all f2p games are made with terrible grind in mind. then you get premium accounts and later they will probably introduce paid boosters for battles.

And people need almost two years to realize that?

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I think perhaps removing the exclusives out of the progression for the campaign would alleviate the frustration on progression, no one likes to grind for something they can’t have.

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Well. At least its easier to dogde the Stalingrad economy (just play another campaign where you already have a decent loadout) than the pain-ass grind in the base campaigns.

The odd thing is since I have no grind to really worry over in Stalingrad, I find it uninteresting…

Well it’s campaign with 4 maps and 2 unique gimmicks if we don’t count weapon rebalance.

When i completed first campaign i also stopped playing it to start grinding others.
But when all is done and nothing new can be unlocked, waiting 2 months for new gold order weapons and 2 more leveles, while seeing more and more premium squads added at a price of a full AAA game on realese day which i could have also box for, it gets really uninteresting

lol this is fundamentally untrue. Apex, Valorant, CSGO, Fortnite, SMITE, DOTA, League, WW3 are all just ones I can name off the top of my head.

F2P games focusing on grind is a relic of 2010 mobile game design, which is why Gaijin pushes it so hard. It worked in War Thunder, so it must work in Enlisted.

well most* f2p are meant with terrible grind. also those titles you mentioned are mostly balanced and meant for competitive, but they also (mostly) contain predatory gambling elements. lots of income comes from skins, which historical shooters cant implement (at most you can get skins for some vehicles). not to mention enlisted is casual shooter which gives them some more options to make people spend money on.